Release: dod_rital


Mythic_Kruger
09-18-2003, 04:20 AM
Hi everyone!

In Italy, the germans launch some counter-attacks to take back some towns.

Pics, infos & download (http://perso.wanadoo.fr/kruger/maps/rital.htm)

Some pictures are quite old ;) Waypoints are included, bots are awesome here.

Comments are welcome!

German Killa
09-18-2003, 04:53 AM
i add a mirror at www.dodmaps.de
Mirror: DodMaps.de CUSTOM MAPS (http://dodmaps.ngz-network.de/index.php?site=custommaps.php) @ NEW MAPS

09-18-2003, 08:05 AM
Looks great! As soon as I get home I'll start downloading and playing this baby. We'll see if the bots rock... Or if it's a bot shooting gallery! ;)

09-18-2003, 10:16 AM
wow very nice! ;)

Draft Dodger
09-18-2003, 10:21 AM
Wow, that actually looks like a bombed out town. I especially like the blown out roofs. Good ambience!

RA7
09-18-2003, 11:38 AM
Looks good.

Quakah
09-18-2003, 11:56 AM
nice map, but that rubble textures doesn't fit in there imo, xerent's texture would work better with it I think.

TheNomad
09-18-2003, 11:58 AM
looks nice, dl'ing now :)

Fullmetaljacket
09-18-2003, 12:32 PM
Mirror getting added in about 5 minutes. www.fullmetaljacketshof.com

Mexikilla
09-18-2003, 01:58 PM
GJ Krug, very cool! The textures look very nice, I like what you did with that door pic that I hadn't seen yet too. Oh and lastly that main pic of the town that angles looks ****ing amazing! Hey and check your mail!

IR
09-18-2003, 02:49 PM
not bad :)

the rubble looks really outoff place.. should use a more yellow
or softer tone for it like on the buildings, also some broken brushwork parts are so. simple like walls only cliped once
representing a broken wall i never seen any wall have a perfect
sharp cut ;D

keep going though :D

Eklund
09-18-2003, 03:20 PM
Nice, I like large, linear maps, they focus larger groups of troops into smaller areas.

09-18-2003, 03:50 PM
Looks like fun but that rubble texture sticks out...

travis
09-18-2003, 06:25 PM
looks nice man :D

Kiff
09-18-2003, 08:35 PM
Originally posted by Eklund
Nice, I like large, linear maps, they focus larger groups of troops into smaller areas.
I agree.

Btw, the map looks awesome.

Mythic_Kruger
09-18-2003, 10:55 PM
Thanks for your kind words.

Yes, the rubble texture should be changed. Will be done in a next beta. It was a lot of fun to create textures with Mexikilla stuff. Btw we will certainly release the full wad in the next weeks.

Reguardless of the textures, the gameplay is very interesting: when you win the round, you respawn on the other side! It is like 2 maps in one. It becomes a real war between the axis/allied teams.

I tried another compile parameter, which reduced wpolies: -25% aaaargh :D ...for the next beta! With plenty of new textures ;)

El Capitan
09-19-2003, 01:46 AM
wow certainly looks good to me, can't wait till play it :)

09-19-2003, 08:29 AM
Well, it plays nice! It’s pretty straight forward. Reminded me a bit of the old dod_flash for DoD beta 3.1. It's hard to cap al positions, because there's not a lot of cover. Specially on the side where the allies start. I think that side needs a little more eye candy.

Oh yeah... Maybe some more houses that are accessible?

Like you said, the bots do their work!

Can't wait for the next beta. Keep 'em commin'!

TheNomad
09-19-2003, 12:25 PM
just played it (on my own) and it looks very good, and looks like it would play well, but i agree to make more of the houses accesible. keep it up :)

Yabanjin
09-22-2003, 01:27 PM
It was a little slow moving through the map. It seemed like my guy was stuck in mud and the fps was really low, when I usually get pretty good fps.

But it looks good and I agree, make the buildings more accessible.

Also like the rabbit hopping around. Kept waiting for it to attack me or something like the rabbit from Monty Pyhton. :D

Mythic_Kruger
09-22-2003, 06:10 PM
About r_speeds, im very surprised by this comment. Be sure r_speeds are the only thing i keep in mind when creating maps, which all run fine on outdated machines ;)

Could you post a screenshot of "your guy stucked in mud" please, so that it can be fixed?

By the way, you can "climb" some walls to access in all destroyed building, for example to deploy a MG on a window :)

Yabanjin
09-22-2003, 06:22 PM
I didn't mean he was literally stuck in the mud but that the guy feels sluggish and slow, even thouogh I'm maintaining between 40-45 fps, normally I'm running about 70-80fps. Don't know what's causing it. I was on a lan game.

Even running seems a little slower. I like the map though some really nice areas for some long-range shooting.

I'll run it through a few times to see if there are areas that are worse than other and try to get a few screenshots.

swordzkof
09-27-2003, 03:16 AM
You may now play this map on the Kustom Kettle . . .


:D

German Killa
09-28-2003, 12:00 AM
i add a mirror at www.dodmaps.de
Mirror: DodMaps.de CUSTOM MAPS (http://dodmaps.ngz-network.de/index.php?site=custommaps.php) @ NEW MAPS

Mortar
09-28-2003, 06:15 AM
Originally posted by Quakah
nice map, but that rubble textures doesn't fit in there imo, xerent's texture would work better with it I think.

I agree

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.