HLMV v.1.0 final


MaRzY
09-01-2003, 04:58 PM
Jed's HLMV v.1.0 final

Due to Jed being locked out of the forums and not being able to make a post, because of problems with the valve mail server is experiencing with the latist viruses floating about, i am posting this on his behalf.

Here is a list of changes and features of the final build.

-GUI re-organised
-Default background colour is now blue/grey instead of black
-"Save Options" allows you to save your preferences so they are loaded next time you start HLMV
-Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure
-Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV
-Poly counter shows how many polygons are being drawn
-Supports the Alpha and Additive texture flags
-Displays transparent and additive textures in the model preview
-Texture flags can be set and previewed and saved to the model
-Option to view the UV Map for any given texture
-Sequence panel now shows additional sequence parameters
-Events for a given sequence can be viewed
-Previewing of new weapon origins for v_model's (tweaked this version)
-Addition of crosshair and guides for helping with re-origining weapons
-Small bugs from HLMV 1.25 fixed

For more infomation and download go here.
http://www.wunderboy.org/3d_games/utils/hlmv.php

Two of my favorite new features, has to be the decompile and compile options, aswell as being able to take a screen grab of any UV map and use it as a fresh base for skinning.

Also now when setting up origins you will see the same view of your weapon model as you do ingame, which makes it much better, and even easier when setting up your origins.

The picture below shows the default bren model in wire frame mode in HLMV, over an ingame screen shot that i've used as a backdrop, as you can see it's a near perfect match to that of what you see ingame.

HLMV ingame view picture (http://homepage.ntlworld.com/scitzo/HLMVoriginingame.jpg)

And having the option to show UV maps, allows you to be able to view all the UV maps of a model, which is a big plus for skinners and re-skinners alike.

Pic of HLMV showing the uv map of the current texture (http://homepage.ntlworld.com/scitzo/wipUVfeature.gif)

Top stuff Jed.

Note: If you have used one of Jed's earlier beta versions, then please make sure if you store this build in the same place on your hard drive as a previous version, then delete the older HLMV files first.

09-01-2003, 05:10 PM
wow, this thing rocks! SO happy at this moment:D! I'm sure everybody knows how much these changes will help make things easier...no...don't look at me...*sniff*...I just have something in my eye...

Ska Wars
09-01-2003, 05:13 PM
Great work, yet again this makes everything a hell of a lot easier.

Nice one,

Ska

Lt. Firmalo
09-01-2003, 05:23 PM
Wow. This version basically has everything a dod customizer would want. Good job guys especially Jed and thanks for sharing your HLMV with us :)

MaRzY
09-01-2003, 05:24 PM
Where has this program been for the last 5 years. IMO Jed's HLMV is now the most handy little halflife model program ever.

Ska Wars
09-01-2003, 05:29 PM
This should be included in the next update of DoD, everyone who plays dod should have this, simple as that. Bloody nice work lads.

SKa

Lt. Firmalo
09-01-2003, 05:33 PM
Originally posted by Ska_Wars
This should be included in the next update of DoD, everyone who plays dod should have this, simple as that. Bloody nice work lads.

SKa

Yeah definitely :)

Fiblah
09-01-2003, 05:38 PM
Originally posted by your Employee
wow, this thing rocks!

strider_d_3000
09-01-2003, 05:44 PM
omfg no more wasted hours yay!!!

Russ. Conscript
09-01-2003, 06:01 PM
nice work jed :)

gabagoo
09-01-2003, 06:11 PM
is it the 46kb file :confused: thats a small file size or such a good program

i guess the saying "its not the size.............." is really true:p

PedroTheLion
09-01-2003, 06:37 PM
this sounds so amazing, i so desperatly want this but the download keeps on timing out:(

AFG
09-01-2003, 06:45 PM
GJ JED WHEREVER YOU ARE!

GJ MARZY ALSO

PedroTheLion
09-01-2003, 07:17 PM
am i the only one for whom the download is not working?

AFG
09-01-2003, 07:18 PM
seems so pedro

try that

PedroTheLion
09-01-2003, 07:23 PM
ah, thanks :D

strider_d_3000
09-01-2003, 08:37 PM
>< aike wtf it not set like in game when i go full screen??

Dillinger
09-01-2003, 10:52 PM
Unbelievable work. Great job to all involved in making this!

09-02-2003, 10:33 AM
I had a problem getting this to work with a previous install of HLMV. I had to empty the directory then stick these files in there and it started to work fine.

Arsenal
09-02-2003, 10:56 AM
I had the same thing Jamil, this one seems to want a clean folder...

Great work Jed, thank you for sharing it!

MaRzY
09-02-2003, 11:11 AM
Whoops forgot about that, yes you need to delete your old files before using this build, if you storing it on your hard drive in the same place as the previous build.


Ill get in touch with Jed to update the readme.


Sorry about that...

Conscript
09-02-2003, 12:30 PM
Absoultely fantastic work...please pass on my thanks to Jed for this outstanding release, and my thanks to you Marzy for your origin tutorial - I am now reorigining (that a word?) most of my wepaons to suit my personal tastes :)

Dr. Crawford
09-02-2003, 12:52 PM
Sticky Worthy. oo-rah.

09-02-2003, 03:15 PM
this is going to be used for years to come... im totally feelin this, GREAT JOB

=DD=Wolf Kahler
09-03-2003, 12:41 AM
I can't thank you two enough. You've done something wonderful. Mind if I host this on my clan's site?

gabagoo
09-03-2003, 03:17 AM
i used to use the original HLMV it was installed in c:\program files\Half Life Model Viewer\HLMV.exe
and i had it set to open all mdl by doing the always open with...

but now i deleted that one and replaced it with this exe and now all my mdl's open with notepad :eek: :confused: i tried setting it to always open with this but its not working:confused:

also what this ingame render :confused:

Trp Cow
09-03-2003, 05:18 AM
Wow this is so good I am going to make a monetary donation via the Paypal button on your website.

http://www.wunderboy.org/

;-)

GJ and thanks for all the hard work

Trp. Jed
09-03-2003, 05:37 AM
Originally posted by gabagoo
i used to use the original HLMV it was installed in c:\program files\Half Life Model Viewer\HLMV.exe
and i had it set to open all mdl by doing the always open with...

but now i deleted that one and replaced it with this exe and now all my mdl's open with notepad :eek: :confused: i tried setting it to always open with this but its not working:confused:


You've obviously broken something.

Just because two files have the same name doesnt mean their the same file. We're talking about a Microsoft OS and more than likely its got its file associations screwed over.

Originally posted by gabagoo also what this ingame render :confused:

There isn't, never was and theres no intention of an in-game render.

Someones been smoking something.

- Jed

Trp. Jed
09-03-2003, 05:38 AM
Originally posted by Trp Cow
Wow this is so good I am going to make a monetary donation via the Paypal button on your website.

What and break the trend? :p

- Jed

Trp. Jed
09-03-2003, 05:39 AM
Originally posted by =DD=Wolf Kahler
Mind if I host this on my clan's site?

I'd rather you didnt as I'm already having problems with people who have mirrored the older buggier version not being aware of the new version.

Just link to the download page, that way people will always get the latest version.

- Jed

=DD=Wolf Kahler
09-03-2003, 12:22 PM
That's what I was originally afraid of before this "Final" version. Just checking to see if it was safe, now.

gabagoo
09-04-2003, 01:38 AM
for some reason it wont let me set it to open all mdls with it :confused: anyone know how to solve this problem ?

FIGUUR
09-04-2003, 04:38 AM
been busy with the re-origin option yesterday and i love it. Normally i would be busy for like, 15 to 30 minutes per weapon to get it as close as i could get.
Now it only takes 5 :cool:

Thnx alot for this work Jed / Marzy

Trp. Jed
09-04-2003, 07:06 AM
Originally posted by gabagoo
for some reason it wont let me set it to open all mdls with it :confused: anyone know how to solve this problem ?

Are you trying to use the internal file association tool?

Thats only for when your browsing a PAK file.

I'm using WinXP and all I did was click a MDL, it asked what app I wanted to open it with, chose HLMV and told it to remember this for all files of that type.

- Jed

Joe Anderson
09-04-2003, 07:13 AM
All I can say is....wow. This is a total package :) Hope this creativity can carry through HL2 and beyond with you guys.

Anderson

Strider
09-04-2003, 08:04 AM
Question...

Where are the fiels located for the decompilling and I suppose, the compilling is the directory to studiomld...

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.