[MREQ] Default weapon models w/o draw animations


Spoonman
08-18-2003, 06:53 PM
I know it may seem a strange request, but I was wondering if someone could take the default weapon models, and remove the idle and draw animations, so the gun sits still in your hands, and when you switch weapons, the gun just appears in your hands? :)

08-19-2003, 03:31 AM
what do you want that done for...i can understand the idle anim but the draw anim one seems strange :confused:

Spoonman
08-19-2003, 06:24 PM
lol yeah i know, it's just you know how the bar doesn't really have a draw animation, and i just like it how it's like: "BANG! THERE'S YOUR GUN!!":eek:

Spoonman
08-19-2003, 06:47 PM
if it's fairly easy, maybe someone could tell me how to do it? :D

Spoonman
08-23-2003, 07:57 PM
*bump* :/

Spoonman
08-25-2003, 07:46 PM
could somebody please tell me how do remove the animations from the default models? :( please?!

Podunkian
08-25-2003, 10:14 PM
Get into milkshape, load the reference smd without any sequence smds, export to null.smd as a sequence and then get into the .qc and replace the animations you want to get rid of with "null". I don't see how this would be beneficial in any way though, as I think the delay is coded ingame.

Toejam Football
08-26-2003, 01:00 AM
just decompile the model, go into the qc file and find the idle and draw animation sequence thingy, change the fps from whatever its on to 0 and compile :D

Spoonman
08-26-2003, 03:20 AM
thanks :D

: I opened Milkshape (v1.6.0), go to 'Tools - Half-Life - Decompile Normal HL MDL file', then i select the model, click ok... and nothing happens? :confused:

Toejam Football
08-26-2003, 08:09 PM
you dont need milkshape to do it, just download the decompiler and compiler from these forums, its easier.

Spoonman
08-26-2003, 10:00 PM
Usage
=====

mdldec.exe <path\mdlfile.mdl> [<destpath>]

Where <path\mdlfile.mdl> is the path and filename to the
MDL file, and [<destpath>] is the optional target directory
to put the files that will be created.

What does that "<path\mdlfile.mdl> [<destpath>]" bit mean? like do i have to type it somewhere? :confused: lol, just a 'tad' noobish here :p

Spoonman
09-01-2003, 01:01 AM
^^ ? :(

strider_d_3000
09-01-2003, 03:55 PM
ok forget them all ill tell u how in milkshape go to tools/then go 2 kratisto decompiler/then decompile the model and open the qc file with notepad and change the draw animation fps 2 zero its easy

Spoonman
09-01-2003, 09:35 PM
There is no option under tools called "Kratisto's decompiler".
In the readme for the Compiler/Decompiler i downloaded off these forums, it says:
"For the PlugIn, put msMDLDecompiler.dll in MilkShape's directory. After, run the program, and you will see a new entry called "Kratisto's HL MDL Decompiler v1.01" in the
"Tools" menu."

Where can i get the msMDLDecompiler.dll ?

Spoonman
09-04-2003, 07:50 PM
hate to bump this again, but if i knew where to get this file there'd be no problems! :D

Spoonman
09-07-2003, 06:52 PM
.

09-09-2003, 05:56 AM
do you have the little window open at the bottom of the screen that has text in it. Or well maybe no text. Right above the animation timeline? If you do, when you decompile the model do you see anything go through there???

Trigger
09-12-2003, 04:01 AM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=197

I posted there about how to make compiling and decompiling as easy as a few mouse clicks, the post is a ways into the thread, but it's a nice easy way to de/compile models if you do it often or have a lot of files to do.

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