MReq: Real US Models


2ltben
05-02-2003, 08:33 PM
Could someone PLEASE take the current US models and remove the frigging tanker jacket. That's really starting to piss me off.

Ponte
05-02-2003, 08:39 PM
yea, it does get kind of annoying to play as a paratrooper and to wear an tanker jacket!...

Come on, at least make seperate sleeves sporting the M42 jump jacket!

Glidias
05-02-2003, 08:42 PM
Agreed!!

Come on, we all know how DoD v1.0 needs to be improved.

Customisations up faster!!!

05-02-2003, 08:42 PM
the thing is, that will require re-coding of ALL weapons and also new modeling, that is a whole new update, don't count on it.

2ltben
05-02-2003, 08:43 PM
I'd try my hand at it myself but I'm getting back into mapping. Trying to see if I can learn entities for kasserinepass now that we have bazookas.

Captain Higgins
05-02-2003, 08:44 PM
Believe it or not, infantrymen did their best to get hold of the tanker jacket simply because it was so much warmer than the M41.

As far as giving ALL the US models tanker sleeves, that can get a little distracting.

2ltben
05-02-2003, 08:45 PM
Hrm...if we can have custom models for maps does that mean we can get custom player models for each map?
*edit*
Let me give an example, the custom flag models in stuka.

The Cheat
05-02-2003, 09:20 PM
doesn't require any recoding at all. Be the hell patient until the good player models are reanimated for 1.0, and people update the weapon anims.

DANZA
05-02-2003, 09:29 PM
HERE you go BENNY
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=1552
OK BYE

05-02-2003, 10:32 PM
Originally posted by Ponte
yea, it does get kind of annoying to play as a paratrooper and to wear an tanker jacket!...

Come on, at least make seperate sleeves sporting the M42 jump jacket!

I meant THIS.
He wants the allied para to be a seperate sub model, that requires coding,

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