Help with Triggers


FreakBurrito
08-09-2003, 05:13 PM
I am trying to set up a trigger to set off an env_explosion. I just need it to go off once have it be inactive for the rest of the round. How would I go about naming the trigger and the explosion to get it to function. Thanks in advance.

Genie
08-09-2003, 06:42 PM
for it to blow up when a guy goes somewhere (walk thru triggering) make a brush w/ the AAA texture. Assign it to trigger_ once. Give it a name. Then make the env_explosion entity, give it a name. Make sure the brush trigger "target" is the name of the explosion. Should work now, just walk thru the invisable "wall" and it should go off.

FreakBurrito
08-10-2003, 08:20 AM
I just tried that And It didn't work.

I went to the brush tool, made it the right size, then created the object.

Then I right clicked, and tied it to the trigger_once entity.

used the entity tool to place, then right click, properties, changed it to env_explosion.

Then I made the trigger name triggerexp, and trigger target exp1

The I made the explosion name exp1.

Compiled walksed through supposed area, nothing.

08-10-2003, 08:35 AM
why did you give the trigger entity a name? :confused:

is it activated by touch or what?

because when itīs not triggert by another entity and you give it a name, it might not work! ;)

FreakBurrito
08-10-2003, 04:49 PM
I want it to be trigger by walking through the brush. I just took the name off, and it still didn't work. Could the problem be the fdg i am using? I just used the one that came with dod


If you want to take a look at it, go ahead.

08-10-2003, 05:02 PM
the best .fgd is the one in my sig.

ok heres your entity set up.

(a brush based entity that needs to cover an area large enough for the player to get into it to trigger it)
trigger_multiple
target: explo1

(a point entity that is the origin of the explosion)
env_explosion
name: explo1

FreakBurrito
08-10-2003, 05:11 PM
Thank you so much. It actually made me jump when I triggred it, so used to nothing happening.

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