Light emmiting textures?


TheNomad
08-06-2003, 09:54 AM
ive looked around but i havnt found anything on light emmiting textures, can some one help me with this?

Jello_Biafra
08-06-2003, 12:49 PM
I don't ever use them, but I know the trick is to have the WAD with the light textures in the same folder as your RAD compile tool. The textures also have a unique beginning to their name (like ! or {) but I can't remember what it is.

08-06-2003, 04:46 PM
ok no. here it goes


to have a texture emit light you need 1 .txt file and a compiler that supports it. (Zoners does), create a file in notepad, don't save it yet.type the texture name followed by the RGBV values you want. save the file as <mapname>.rad (note: make sure notepad is saving as "Any File Type"). place the .rad file in the same directory as your .rmf and compile.

I included an example .rad file cause you need some text at the end.

keep in mind for each 1x1 unit of the texture it will emit that much light, this means a 500 texture is going to be darker than a 500 light. but also texture size controls how much light is shed.

TheNomad
08-06-2003, 04:57 PM
thx AB, but im too lazy and that sounds complicated lol. ill stick to normal lights for now.

haircut
08-09-2003, 09:35 AM
A few days late but some links that might help:

http://collective.valve-erc.com/index.php?doc=1037470021-37580600

http://collective.valve-erc.com/index.php?doc=1037724409-55074800

http://www.vlatitude.com/tutorials.php?tutID=6

-iNw-Andy
08-09-2003, 12:10 PM
Texture lights are definitely worth the trouble, as they can save you a bunch of entities if used correctly.

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