MREL-Stick Grenade


08-05-2003, 06:04 PM
Model: Me
Mesh: MaCH
Skin: Geno
Compile: Ska Wars

check my WIP thread for a render, and an ingame screenshot is included in the .zip file.

http://www.gamesupply.co.uk/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=72&title=Mikes%20Stick%20Nade

edit: hosted by dod supply :D

Ska Wars
08-05-2003, 06:09 PM
Nice work mate, my new nade for sure lol

Ska

Sting
08-05-2003, 06:11 PM
Pic?


EDIT: Didnt read full post oops. Ill just go hide behind that tree

08-05-2003, 06:12 PM
read what i posted :\

Dillinger
08-05-2003, 06:21 PM
Good job! Unfortunately, it seems like the skin lost a lot of quality somewhere between the render and the transition to in-game. The skin looks blurry and not crisp at all. :(

The explosives cap seems a tad small too.

But GJ nonetheless! :)

08-05-2003, 06:24 PM
Agreed, Dillinger. :(

08-05-2003, 06:32 PM
Half-Life automatically degrades the quality of all skins made, if you haven't noticed that by now then... Wow. I'd post my skin but my host is currently down and it's a bit to big to upload.

Russ. Conscript
08-05-2003, 06:41 PM
yeah other than the part attaching to the handle not being there, its great! gj :)

08-05-2003, 06:53 PM
Here's my skin (http://www.dodsupply.co.uk/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=73&ttitle=Mikes_Stick_Nade_With_New_Skin) for this model. Yes, I had Mike's permission to post the release in here. Thanks for the hosting Phokus.

08-05-2003, 07:07 PM
great for you first skin, Hallock. now all you have to do is learn to mesh and you're the real deal :D

Sgt.Sinister
08-05-2003, 08:21 PM
lol, first skin...lol, learn how to mesh...

/me breaks out in laughter

08-05-2003, 08:52 PM
I already can mesh, I'm just extremely lazy and I hate it.

Dillinger
08-05-2003, 11:33 PM
Hallock, I know HL degrades texture quality, but this seems like it lost a LOT of quality and sharpness. It's not usually that bad.

Engineer
08-05-2003, 11:49 PM
Hm, would using Linear filtering make things sharper?

08-07-2003, 10:58 AM
Originally posted by engineer
Hm, would using Linear filtering make things sharper?

^^ yea, or could you compensate? make the skin SHARPER than it had to be? so as to compensate for the HL engine.. =/ i dotn no, i usually just sharpen around text to make it clearer.

MeNKeH
08-08-2003, 10:49 AM
this is what happened to me looking at the grenade D:

http://www.geocities.com/~worldwar1/children/child12.jpg

(kind of violent pic, and hes like 16-18 btw..)

its a nice nade, you need to make the top part a wee bit bigger, but who cares, i stuffed it right in my dod custom folder :D

Strider
08-08-2003, 11:03 AM
Mirror (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=767) coutesy of the Day of Defeat Editing Center (http://dodec.hlgaming.com), great work...

08-08-2003, 05:34 PM
Originally posted by MeNKeH
this is what happened to me looking at the grenade D:

http://www.geocities.com/~worldwar1/children/child12.jpg

(kind of violent pic, and hes like 16-18 btw..)

its a nice nade, you need to make the top part a wee bit bigger, but who cares, i stuffed it right in my dod custom folder :D

The top is correct. The only part that is off is the bottom since on my ref the bottom was taken off.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.