Release: dod_zanzibar_b1


haircut
07-27-2003, 09:09 AM
Another release from me, dod_zanzibar_b1.

June 1944, Somewhere in Africa.

A British and German Infantry division are looking for the lost Enigma machine. You have limited weapons to use but so does your enemy.


Both sides have set-up Command centres in a nearby town and must get the Enigma machine back.

British Objectives:
- Capture and return the Enigma machine.

Axis Objectives:
- Capture and return the Enigma machine


Screen shots: HERE (http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=38)

Download: HERE (http://www.glumchops.co.uk/dod/maps/dod_zanzibar_b1.exe)


NOTE: Due to the number of different textures I've used I won't be releasing the mapping files yet.

Hellfish
07-27-2003, 09:42 AM
very nice man :D

Yabanjin
07-27-2003, 11:38 AM
The hltv_enigma.mdl was missing from the download. I copied the enigma model that I had and renamed it to hltv_enigma.mdl and it worked fine.

Other that it is an interesting map. Everybody headed for the same target will definitely get chaotic.

Maybe the camels should be explodable. Or place some blowable walls to create shortcuts. Use either tnt or one bazooka or Panzershrek

haircut
07-27-2003, 11:50 AM
yea ... sorry for the missing model. It should be ok now.

Maybe someone can double check it for me :D

07-27-2003, 10:13 PM
this map is so old school!:p

Capt Winter
07-27-2003, 11:35 PM
what u mean by old school.

Quakah
07-28-2003, 12:10 AM
nice map really, finally an africa map :D however, your light doesn't match the skybox, africa at night was nothing but dark(my grandfather could tell) but here it's like it's bright day light

Glidias
07-28-2003, 06:25 AM
Use randomly-located enigma machine.

Use multimanager random selection.

Craftos
07-28-2003, 12:58 PM
Originally posted by Glidias
Use randomly-located enigma machine.

Use multimanager random selection. I would love to see such thing in dod_bridge2. Until then this map is unplayable for allies

CptMuppet
07-28-2003, 01:07 PM
This sort of reminds me of the Iraq missions in SOF, and also a VERY simplistic looking de_dust. This map needs some serious work done to it, both graphically and gameplay wise.

Scale your textures correctly, sort out the lighting (make the lights less bright).

haircut
07-28-2003, 02:21 PM
de_dust was on my mind when I made it.

Scale your textures correctly? ... most are my own at 1:1 scale and the other main ones are tfc2 at 1:1

Anyway ... dare I say it's a fun-type-map:

Texture are light and non war like ... deliberate that ... sorry.

Light is bright so you can ... errrr ... see.

It has weapon strip at start of game. You get SMG, 1 Gren and a knife.

I have a few ideas for the next beta. Like allowing peeps to get to enermy spawn but with only a knife and also putting the wad file in it so I can get the mapping files sorted.


Serious work needed? ... I don't think so, serious work is for serious maps.


You don't know me and MardyMouse.co.uk very well ... do you?

rotzbua
07-28-2003, 07:26 PM
its ok, but the brushwork looks a lil bit too blocky, and yea, change the objective a little bit

haircut
07-29-2003, 01:24 AM
I had a few errors in my download file, get the corrected one from Houston DoD: HERE (http://files.houstondod.com/pafiledb.php?action=file&id=238)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.