Trigger/Model Question


2ltben
07-25-2003, 07:29 PM
I'm currently making a fun map(those kind with no real objective, someday I may come up with one), and I'd figure it a nice little easter egg to scare the **** out of half the players, and make the other half collapse from laughing too hard.

Basically, I want to have a radio on a table, and when the player goes up to it, in the No Man's Land of the map a cow magically appears right at the edge of the skybox(but under it), a cartoony moo sound plays everywhere on an ambient generic, and the thing drops to the ground before exploding and disappearing, and it can't be done for another 120 seconds.

A.) Is it possible to have this done on an HL map(am I left waiting for the DoD2 port? oh, and I beleive waldo confirmed it with all the hinting he's done)
B.) How in God's name do I do this?

Also, is it possible to trigger this by shooting bunny.mdl set to hop?(if I can ever get the damn animation to work)
*edit*
Also, if it's possible, when the cow explodes it triggers a dod_shooter and a bunch of bunnies fly out

TheNomad
07-25-2003, 07:56 PM
lol sure.

make a box next to the radio thats a trigger_multiple and it can only be set every 120 seconds.

make that trigger a muti_manager.

make the muti_manager trigger a few things (not in order)

1. the env_model (the cow) and set it to "drop to floor"

2.an env_shooter and make that shoot out bunnys

3.and env_render to turn the model of the cow off (ull need to time it)

4. and env_explosion.

i think that should work :cool:

07-25-2003, 08:02 PM
nomad thats greta but you missed a few things. your idea won't work more than once. or the cow will do strange things. the easiest thing to do would be to use another env_shooter to shoto 1 cow model downwards. his first bit was right, but heres a fix.
so i'll re type the numbers

1. env_shooter of cow model downwards

2. ambient generic. for moo sound

3. trigger_relay, this is timed so it goes off when the cow model disappears.

trigger rleay targets

1. env_shooter for bunny model

2. env_explsoion

TheNomad
07-26-2003, 12:10 PM
yea thats better AB, i just thoiught up my way quickly, and im still learning stuff for mapping, thx

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