[MWIP] Swedish Carl Gustav M/45 SMG


07-24-2003, 11:10 PM
Hooray for dumb and disorienting renders.

Polycount is a bit above 2000, I haven't really screwed with it. The render doesn't show a few things because when setting up I forgot a few things, so if something looks horrible screwed, don't worry about it. I'm sending this out to be meshed, and hopefully get some custom animations on it. Polygon has already told me he will be skinning.

http://www.zope.org/Members/Hallock/GustavFinal.jpg
http://www.zope.org/Members/Hallock/GustavSide.jpg
http://www.zope.org/Members/Hallock/GustavOther.jpg

Also, I'm taking kind of a poll here. How many of you would be interested if I had my own website, and you'd actually check on it?

07-24-2003, 11:14 PM
You have my support Hallock. Nice renders by the way :D

rotzbua
07-24-2003, 11:15 PM
sweet...
i like it..


i would like to skin it too, but if poly's doin that ive got no chance...


and yeah..
make your own website...
i would check it

07-24-2003, 11:16 PM
I'm going to be releasing the mesh with the final release. I want to have one official release, and then others can take a whack at it, I don't want to be responsible for 25 different skins ;)

Vandal
07-24-2003, 11:30 PM
If it was updated, I'd check it.

Captain Higgins
07-24-2003, 11:46 PM
Nicely done, Hallock!

By the way everyone, this is the famous modeler -=Nomad=-. Just wanted to make sure everyone was clear on that.

Sturmtruppe
07-25-2003, 12:12 AM
wheres the bayonet?

:p :p :p

07-25-2003, 09:04 AM
yo, this would make the sickest MP40 replacement, i totally support you, keep it up!!!

bump

07-25-2003, 11:17 AM
I'm not sure if I'm going to use this to replace the MP-40, I was actually aiming for either replacement of the Thompson or the Thompson and MP-40. We'll see how everything works out.

Engineer
07-25-2003, 11:21 AM
I'd leave it up to the skinner/compiler.

07-25-2003, 12:18 PM
Excellent work Hallock,

It's great to see you back in the community, and I look forward to skinning more of your models :P

07-25-2003, 01:02 PM
If you need a mesher/animator, send something my way

Fiblah
07-25-2003, 01:46 PM
Way too many polys for the amount of detail ( even though ive seen alot worse ) but very nice none the less..

Looking forward to the release..:D

07-25-2003, 02:34 PM
As I said before, there is stuff I forgot to unhide when I did the renders, so I was too lazy to care about them. Also, on the other side, the insides of the bolt, the chamber, etc are modeled in. Also, Selb, check your PMs.

07-25-2003, 06:46 PM
A small bump.

Mystic Cobra
07-25-2003, 07:00 PM
Looks good in render. And about the website deal, i would check it as long as it gets updated :) Hate sites that never get updated for like 5 months.

07-25-2003, 07:35 PM
Yes, it'd be updated on a bi-daily basis probably.

07-25-2003, 07:48 PM
I'd go.

07-26-2003, 08:02 AM
Originally posted by Mike[1stid]
I'd go.

Well, I'm working on a site design now.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.