func_pushable


Tolchok
07-21-2003, 05:09 AM
Has this been disabled in 1.0? I may be overlooking something really simple, but I can't get it to work.

mumblyjoe
07-21-2003, 06:43 AM
Yeah instead being pushable it pushs you. I had this trouble but someone should know how to fix it.

TheNomad
07-21-2003, 07:49 AM
yea, could s1 explain how to get it working, (eg pushing s1 away from spawn)

07-21-2003, 05:23 PM
Use func_conveyer (or something like that) instead. I dont know anything about this pushable buisness though.

Mythic_Kruger
07-21-2003, 05:56 PM
Hmm strange that the func_pushable does not work for you.
Select the brush, tie it to entity -> func_pushable, compile, that's all :cool:. In game you can push the brush.
Which fgd file are you using?

To be pushed, you could use a trigger_push (a brush with the aaatrigger textrure).
Choose a "Speed of push" > 300. Don't forget to change the angle to choose the pushing direction.
Note: the trigger_push won't be axis or allied friendly. It will push every player : it will "extract" the player from the spawn (ala dod_verdun_b3) and prevent everybody to go into.
The trigger_push can be useful if you want to speed down a player climbing a hill (Hope you will see this, Gorbatchev ;))...

Tolchok
07-21-2003, 07:30 PM
I just found out by trial and error what the problem is. If the 'breakable' flag of the func_pushable is checked, the pushable object cannot be moved by the player.

Looks like a bug.

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