Model Fix: Fueltruck


07-20-2003, 01:14 PM
I've fixed the fueltruck model for 1.0, I DID NOT make this from scratch, i don't know who the original author is or I'd credit them. It was in an offical map so i guessed it was fair game to edit.

Basically I filled in the massive holes u get when viewed from above or below and I cut out a chunk of polys by using the masked textures on models.

Also out of boredem I added a driving animation for sm1 to use.

You all know what it looks like so i didn't make a preview paage, but HERES (http://members.shaw.ca/dvdgillen/project/fueltruck_AB.mdl) the model.

divisionazul
07-20-2003, 04:58 PM
Looks nice with these transparent textures... it saves a few polys..

Mythic_Kruger
07-20-2003, 06:20 PM
The animation is awesome... Ska Wars could probably add a driver?
He could see this post if it was in the MSA forum (or here in the M3 thread) :rolleyes:

07-20-2003, 09:51 PM
gj on da model, i think all vehicles should have that moving animation *wink wink* hehe... jus givin u a nudge and a pat on da back :D

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