[ Mesh Release ] My Thompson


Marksman
07-17-2003, 12:49 AM
Yay - I meshed it myself, it's probably the worst mesh ever made, lets see if anyone can skin from it, or hack on a skin, suit yourself.
Ill put the Default animations on it later.. Bye.

http://mywebpage.netscape.com/marksmanDOD/Marksman_Tommy_Mesh.zip

MrFu709851
07-17-2003, 03:40 AM
Hey Marks!! Been a while since we've talked. Well, i love ur models, and, im glad i finally have the opportunity to skin one. I had a few minutes to work, so, i got the wood done. BTW, i make all my skins from scratch, so, no downloaded textures were used on the wood, and it probably shows because it doesn't look that great, haha. Well, lemmie know what u think. If u don't like what u see, tell me, and i won't make ur beautiful tommy look bad from my skins ever again. :)

Marksman
07-17-2003, 03:43 AM
It's better than real wood!

HS The Whap
07-17-2003, 03:53 AM
Hell yeah! Amazing work.

ripa
07-17-2003, 03:56 AM
Good job learning "meshing"! Constructive criticism: the last mesh has a lot of wasted space. It would be perfect if the handle and the stock were their own meshes.

Cpl.1nsane
07-17-2003, 06:17 AM
Cool /me wants

07-17-2003, 08:54 AM
that looks great, MrFu.

07-17-2003, 09:51 AM
:) im skinning this too... just for the practise, since im not such a good skinner

07-17-2003, 10:45 AM
its not finished yet, and some things look the way they arent cuz of the lighting in milkshape

07-17-2003, 10:53 AM
work on your lighting (light source/dodges/burns) and your textures. the holes in the magazine are too big also

Quakah
07-17-2003, 11:09 AM
can someone put a black metal skin on this baby plz? :D

07-17-2003, 11:22 AM
i like the model, but im not gonna criticize the skins cause i cant skin =/

Sturmtruppe
07-17-2003, 02:04 PM
too bad its not an M1928A1

Billie|Joe
07-23-2003, 12:16 PM
:D wow Mr. Fu the wood looks awsome. is that like the one you used for your garand? I can't wait till the release.

Russ. Conscript
07-23-2003, 12:48 PM
fianlly a good thompson! i have already started skinning it :D

07-23-2003, 01:51 PM
Two things I noticed you might want to fix Marksman, the forearm should get thinner, height wise, towards the end of the barrel, it's the other way around right now. Forget to flip something back maybe? Also, the selector switches are out a bit too far. That's my only real problem, I hope to see some excellent skins, guys.

Preston
07-23-2003, 03:18 PM
here was my go at it....still, simple, just material textures mapped on :) but eh :)

p.s. edited the model JUST a tiny bit :)

Kameradschaft
07-23-2003, 06:48 PM
Your skin looks a bit bland Preston, I think the metal could use more detail. One thing I always thought looked neat was when a scratched look was 'frosted' onto the metal.

Preston
07-24-2003, 12:28 AM
i know what ya mean, im thinking of making it lighter for starters, and changing the wood a tad...but you would be suprised at how simple this skin is if you looked at the mesh lmao :) but yah, i can see what ja saying

Dillinger
07-24-2003, 11:44 AM
Marksman, is there any chance you could release a .MDL version of this? :D

Hellfish
07-24-2003, 11:51 AM
the model looks awsome, and blockbusters skin looks very nice. Just a little request, could someone put a longer barrel on this model (maybe marksman) because I like the look of a tommy which has a prity long barrel after the wooden grip.

Hellfish
07-24-2003, 11:55 AM
Edit for my last post:

Maybe it would be easier just to shorten the wooden grip, so that the barrel is alittle longer :D

Preston
07-24-2003, 12:12 PM
like this? or is this to short?

Hellfish
07-24-2003, 02:58 PM
that's perfect man :D I love it, release please!

Russ. Conscript
07-24-2003, 03:27 PM
well this is what ive go so far, but im gonna redo the wood, im not pleased with it. =\

progress (http://www.dodstudios.net/uploads/uploads/omgtherusstommyskin.jpg)

rotzbua
07-24-2003, 11:50 PM
So uhhhh,..
her we go

my skin (actually my third skin ever- second for dod)
http://members.chello.at/uwe.feldbaumer/tommy-pre.jpg
So its actually finished, just one or two more details to make
(like the wierd screw in the stock)
my wood, my metal :D

Marksman
07-25-2003, 04:23 AM
hey man, it looks great!

rotzbua
07-25-2003, 07:01 AM
will you release a compiled model where we just have to slap our pre-made skins on? :D

FIGUUR
07-25-2003, 09:01 AM
This thread remainds me of awhile back, on the old forums. Polygon released a m1 garand, few days later there were like 10 separate threads about re-origins about that same model :eek:

This thread, altough all in the same thread has like 5 or more skins for the same model. All have their positive and negative things on it. New skinners get good critism which they can use to improve from other skinners whom have been doing this for longer.

Great to see this happening on forums, makes me come here more then one time a day.

rotzbua
07-25-2003, 09:44 AM
So here we go,..
i made a new picture cuz on the old one some things looked dislocated like they arent really:

Picceh (http://members.chello.at/uwe.feldbaumer/marks-tommy.jpg)
what should i change
(the wicked screw is still not on the stock i know :D)

Edit: Ok,.. I finished the gun some minutes ago so heres the final pic:
The great Picceh the second (http://members.chello.at/uwe.feldbaumer/marks-tommy2.jpg)

Dillinger
07-25-2003, 02:56 PM
I have skinned this, but I don't have any idea how to convert it to a .mdl, and I don't have milkshape or 3DSMax. Could someone please upload the mdl? :) Pretty please?

rotzbua
07-25-2003, 05:02 PM
yeah as shown in my last pic im finished too i just need the model with the animations

Marksman
07-25-2003, 08:04 PM
http://mywebpage.netscape.com/marksmanDOD/v_tommy.zip

Default animations, compiled V model, release when ever you want. NP

rotzbua
07-25-2003, 08:29 PM
my hero :D

releasin soon

Dillinger
07-26-2003, 12:27 AM
Thanks for the V_Model, Marksman :)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.