Multiple info_doddetects.


07-10-2003, 06:47 PM
can it be done, my experiments so far arnt to hopefull but I wanted to know if someone else pulled it off. I really need this if I'm going to get my map gameplay to work the way I want it to. If not I have an idea how else to do it but its likely to be VERY glitchey.

Sagitarius
07-11-2003, 07:26 AM
don't know, but if you can, you could have random rain in your map :)

07-11-2003, 11:21 AM
My guess would be no, based upon the properties of the entity itself.

As far as I know, you need to name something to trigger it.

Mr. Binary

07-11-2003, 02:09 PM
yeah it has the "master" property so I was hoping you could tie it to a master and use that to trigger it but it hasnt worked.

Glidias
07-11-2003, 08:59 PM
Do masters work in v1.0???

I think in b3.1, they worked.

For info_doddetect , you must restart the round in order for the new settings to take effect.

info_doddetect lacks a targetname (ie. Name), so you can't trigger it and let the settings take effect immeditely. In b3.1, DOD always calls the info_doddetect whenever the round restarts. Not sure about v1.0 though....

07-11-2003, 09:46 PM
I'll have to check thT out TY for the info.

07-11-2003, 10:21 PM
I'm pretty sure masters work. I've used them as recently as dod_havok. I used one for the exploding chicken coop.

Mr. Binary

Mythic_Kruger
07-12-2003, 01:48 AM
Of course they work. Each time you destroy sandbags with a bazooka the dod_trigger_sandbag is shut down this way.

For the doddetect, I would try a trigger_relay and a env_global.
There are chances it will only work when the round restarts. So, why not call the trigger_relay the same name as the dod_score_ent?

If it would not work, I would try a trigger_relay and a env_state.

marianopicco
07-13-2003, 08:07 AM
kruger do you really need a master for that? cant it be done with a simple multi manager thats triggered with a breakable?

anyway i was going throu the info_doddetect attributes, and theres one that says "which team wins when timer expires"
In old dod_schwetz this line changed every map restart... so there must have been 2 doddetects.

Mythic_Kruger
07-13-2003, 08:37 AM
Yes, a dod_trigger_sandbag entity can ONLY be turned off (or on) with its Master property.

For Schwetz, it is not a doddetect, it is a trigger_relay and a env_global. Check the excellent tutorial by Haircut at http://www.mardymouse.co.uk , "rotating spawns" it is called me thinks.

marianopicco
07-14-2003, 05:09 AM
yes ive read the rotating spawns tut before. But what i pointed out is that the doddetect's property "team that wins when timer runs out" changes. can you change this string with a trigger?
im not too experienced and thats beyond me... :P

07-14-2003, 01:37 PM
well you could use a change target, but you would need some 1/2 way entity to change target of.

Instead of:
info_doddetect --> Entity
Use:
info_doddetect --> trigger_relay --> Entity
sommin --> trigger_changetarget --> trigger_relay

the trigger_relays are the same entity.

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