Bierville Final Version Preview


Ginger Lord
04-26-2003, 05:37 AM
Hi

New Forum New Tweaked Post (except for the images)

THIS IS NOT A RELEASE POST SO DONT ASK FOR A DOWNLOAD LINK

Now that thats out of the way:

The Changes From Bierville_b5 to DOD_Bierville (The Final Version)

+ Made Compatible for 1.0
+ Vast texture overhaul (95% of textures changed)
+ First pub on allied side moved opposite where it was, and then rebuilt.
+ Axis Spawn rebuilt into something that looks decent
+ Better Anti-Spawn camping methods (well it was hard enough before, i think its nigh-impossible now)
+ Few More houses opened up.
+ New route(s) added underneath town
+ Pub Capture text moved to top of screen for less distraction (Green/Red colour coded too!)
+ British Team Replaces Americans (British make better beer :P )
+ Model furniture in houses to make then look much better than before.
+ New Allied and Axis Win Music
+ New Allied And Axis Icons
+ New Overview Map.
+ New Nighttime Sky
+ A Bit lighter to reflect the sky.
+ Rebuilt many buildings to look like buildings not cubes with textures
+ Added a "proper" road through town that looks better than what it was.
+ Lowered wpoly in many places

And some pictures

Images On Left Are Current Version (b5) images on right are those areas in the final version.

http://www.gingerlord.co.uk/images/comparison.jpg

Top picture shows the Allied Spawn area, the pub is now directly to the bottom left of the photo. One of the entrances to the sewer system is visible behind the streetlamp.

Middle picture shows the Axis spawn exit, main change is the building taking up most of screen has been rebuilt and others retextured.

Bottom picture is looking down the main street from the Axis end. Most buildings have been retextured, an opening in one of the buildings to the left hand side shows another entrance to a secret tunnel going under the road to close to the final pub.

And a taster of the new custom sprites i made:

http://www.gingerlord.co.uk/images/newflags.jpg

A picture of how Bierville has evolved over the past

http://www.gingerlord.co.uk/images/evo.jpg

Ginger Lord

skdr
04-26-2003, 05:39 AM
It looks very nice GL. You have done amazing job with it. Lighting is fine and layout is pretty nice too. Can't wait to test this one.

Good job.

04-26-2003, 05:52 AM
Originally posted by skdr
It looks very nice GL. You have done amazing job with it. Lighting is fine and layout is pretty nice too. Can't wait to test this one.

Good job.

i agree with everything he has said.. and if you ever need a mirror for when its released pm me and letme know :D anyway good work man.. i enjoyed the others and i know ill enjoy this one

04-26-2003, 05:59 AM
Looks damn good Gingerlord, can't wait to see what's next for you. :)

xerent
04-26-2003, 06:11 AM
I still think you should wait for v1.0 and put in the model trees before you release it final. Same for sandbags! ;)

Ginger Lord
04-26-2003, 06:12 AM
Cable modem would be nice.

Someone demand BT install it in our area please.

Quakah
04-26-2003, 06:27 AM
wow this looks a lot better! i really liked the b5 version(still do) so i'm not sure how much i'm going to like that one!!!

Rotkopf
04-26-2003, 06:39 AM
I love your new objectives icons.... and the map in general... hm..... BEER :D

Dredd
04-26-2003, 06:44 AM
looks nice :D hope it has nice atmosphere

04-26-2003, 06:58 AM
wow..lookin good!:D

Dances w Wolves
04-26-2003, 07:21 AM
100% brilliant! looks fantastic fun!! :D i love those sprites too! :D

04-26-2003, 07:45 AM
wow. looks kick ass. i will be sure to download when it's released. :)

rotzbua
04-26-2003, 08:14 AM
great job, looks sweet

INFERNO2K
04-26-2003, 08:25 AM
Sounds good

Mexikilla
04-26-2003, 11:30 AM
"And a taster of the new custom sprites i made:"
haha very funny!:D

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.