release: Absolut Vodka texture set


Absolut Vodka
07-05-2003, 10:40 AM
For the past few months I've been creating a lot of DoD textures. I originally did not intend to release them, but with the upcoming HL2 release I figured why not.

The set contains some +300 textures I've made since the day I first began texturing (a few months back). Many are experiments, so don't expect them all to be god like. Some have also been made through the use of other already-made textures by Kamikazi, Kleinluka, Mikezilla etc, so A LOT of credit goes out to them for inspiring me. I particularly used Kami's windows as I really suck in that department, so a special thanks to him. You probably won't recognise the others at all.

All the textures are completely open source to any Valve game, so have fun and edit them to your taste. I don't want any credit, so don't bother given me any. If you want help with texturing I'll be happy to answer questions the best I can. My e-mail is Swedishvodka25@hotmail.com. If time allows, I might upload some of the PSD files for any of the textures you want.

Anyway, I know you guys like screens so here's a taste
http://www.dodstudios.net/uploads/uploads/abv_pimp.gif

(Any mirrors are greatly appreciated)

http://www.fileplanet.com/files/120000/126726.shtml

http://dod.daddeln.de/download.php?fileid=185&sid=

Enjoy!!! :)

divisionazul
07-05-2003, 10:47 AM
mmm nice..

Iīm downloading it!

07-05-2003, 11:19 AM
uhh itīs time for new mirrors, i donīt like the fileplanet dl system! 8minutes waiting!

but what would i all do for ne textures :P

kleinluka
07-05-2003, 11:20 AM
they are nice but very cartoony.

Kraut-Killer
07-05-2003, 11:56 AM
new textures = win

absolut_vodka = winner



:D

Quakah
07-05-2003, 12:04 PM
w00t, thank you absolut vodka, me waiting for mirror :)

TheNomad
07-05-2003, 12:34 PM
errrr 17 mb, grr. i would download it if i had better than 56k, sorry :(

I maybe getting broard band by the end of the year :cool:

PhoenixIgnition
07-05-2003, 12:51 PM
good stuff vodka
:)

Mexikilla
07-05-2003, 01:34 PM
The more textures the better thx vodka!

Absolut Vodka
07-05-2003, 01:46 PM
Thanks for the comments...


@ TheHunter : We all hate fileplanet. It would be nice if someone could perhaps mirror the file

@ kleinluka: I don't think they are very nice but agreed, they do look cartoonish. I don't understand how you manage to make your textures look good ingame. I tried my ones ingame with some more photo-realistic textures and they turned out like ****. Something that has always bugged me is whether photorealistic textures or cartoonish textures (mikezilla is a good example) is better?

07-05-2003, 01:59 PM
Originally posted by Kraut-Killer
new textures = win

absolut_vodka = winner



:D

word

Mr. Me
07-05-2003, 02:17 PM
always loved ur work, screens look very nice but how it looks ingame is more important. but as far as i can see these are some VERY good looking textures.

IR
07-05-2003, 02:38 PM
gj nice set you have there


sugestions:

-be more careful with the sharpen tool theres a bunch of them
just 2 sharp

-some windows look "glued on"

-the sharp black line around some windows is 2 sharp
and thin

gj overall

kleinluka
07-05-2003, 02:43 PM
Originally posted by Absolut Vodka

@ kleinluka: I don't think they are very nice but agreed, they do look cartoonish. I don't understand how you manage to make your textures look good ingame. I tried my ones ingame with some more photo-realistic textures and they turned out like ****. Something that has always bugged me is whether photorealistic textures or cartoonish textures (mikezilla is a good example) is better?

vodka: basically just reduce opacity on the outlines and add a few detail shadows. Your textures are lacking depth too. Oh and like IR said - don't overuse sharpening tool. It adds a bunch to blacks and whites and distracts from the actual texture and surface rather than emphasizing it.

It's a nice set though, you're definitely on the right way.
any questions feel free to e-mail (daniell@invasionworks.com) me.

Oh and to answer your question: It all depends on personal taste. I am not that much of a fan of photo textures. Then again a whole set out of 100% handpainted textures will look odd too......so if we take a bit of each: handpainted materials and photo source, that is a winning combo.

Craftos
07-05-2003, 03:16 PM
Well, overall it depends on what one use in their map. If you can maintain same (or at least similar) style of graphics you can use any kind of textures.

PS. I see it's shame to admit being author of merderet textures ;)

kleinluka
07-05-2003, 03:50 PM
hey. totally.
i slapped all the merderet stuff together in 10 hours... and it shows. worst texture set ever.

ok enough of that. you'll forget about merderet when you play campagne ;)

Craftos
07-05-2003, 04:14 PM
Campagne looks very sweet.

But back to the subject:
My small notes, as I'm not texture artist but here are my subjective opinions.
Overall its quite good for the first time.
- I see you've got the same bad naming style as some of DoD texturers ;) (i.e. ab_sweetass). It may be funny but it's very hard to find right texture in Hammer, when it doesn't have proper name.
- Some textures are good some are worse. For bulding textures you should always add small shadows (inner and /or outer) for windows and their frames, it's quite easy to do with Photoshop tools if you have window pic on transparent background. I like ab_sweetass but not ab_asweet1, abv_yack1). The same problem is with cobble stone road textures, they are too flat (abv_crapass, the same speaks for itself ;))
- If you are making texture of building with two floors put windows at proper height over ground/floor. Also don't make windows oversized. (ab_sweet) and doors too small (abv_yack1)
- When making building texture with windows only always make 2nd one with door.
- Place windows exactly one over another and floor ones exactly on the same level. When placing try to set them at some grid positions (8,4,2), the same about their size. (bad = abv_shot1)
-Please use more colors and brightness levels.

Anyway - keep texturing :)

Dead
07-06-2003, 12:32 AM
DownLoad Absolut Vodka texture set @ dod.de (http://dod.daddeln.de/download.php?fileid=185&sid=)

greetings,

dead

Absolut Vodka
07-06-2003, 12:52 AM
Originally posted by IR -inw-

sugestions:
1. be more careful with the sharpen tool theres a bunch of them
just 2 sharp
2. some windows look "glued on"
3. the sharp black line around some windows is 2 sharp
and thin

gj overall

1. Yeah I noticed this when I tried them ingame. The biggest mistake I did when entering texturing was that I knew nothing about mapping or applying textures in maps and I guess its pretty obvious seen with many of the textures. In the futures I hope to learn more about how textures look ingame and that way create nicer looking textures

2-3. I will try to improve on this. THe tips klein gave me are very useful

@ kleinluka: Thanks for the tips. They'll be very useful in the future. I'll put more contrast on my textures. I also think many of my textures are too bright. These are all the result of not having any knowledge of texturing ingame.

Originally posted by Craftos

But back to the subject:
My small notes, as I'm not texture artist but here are my subjective opinions.
Overall its quite good for the first time.
1. I see you've got the same bad naming style as some of DoD texturers ;) (i.e. ab_sweetass). It may be funny but it's very hard to find right texture in Hammer, when it doesn't have proper name.
2. Some textures are good some are worse. For bulding textures you should always add small shadows (inner and /or outer) for windows and their frames, it's quite easy to do with Photoshop tools if you have window pic on transparent background. I like ab_sweetass but not ab_asweet1, abv_yack1). The same problem is with cobble stone road textures, they are too flat (abv_crapass, the same speaks for itself ;))
3. If you are making texture of building with two floors put windows at proper height over ground/floor. Also don't make windows oversized. (ab_sweet) and doors too small (abv_yack1)
4. When making building texture with windows only always make 2nd one with door.
5 Place windows exactly one over another and floor ones exactly on the same level. When placing try to set them at some grid positions (8,4,2), the same about their size. (bad = abv_shot1)
6Please use more colors and brightness levels.

Anyway - keep texturing :)

1. Thanks for the comments Craftos :) . Sorry about the names of the textures. I didn't mean for it to be funny or confusing. It's just very boring to think of valid names for all of the textures, especially if I don't know what it is suppse to be.

2. IR and klein pointed this out too. I defenitely need to add depth to my textures.

3. Yeah sorry about this. The reason for the different sizes is becuase I simply don't know the proper dimensions of the size of a player in relation to the texture. If anyone could point this out that would be nice. If you want

4-6. Will do for now :)

More suggestions are highly welcome. I enjoy doing textures and hope to be good at it (sometime in the future). More tips would be great.

EDIT: Thanks Dead for the mirror. I appreciate it.

Quakah
07-06-2003, 02:12 AM
vodka, I just checked them and they are great, some nice maps are comming out in the future, thanks a lot for these great textures, thank you

Craftos
07-06-2003, 04:20 AM
HL Metrics (http://www.karljones.com/halflife/metrics.asp)

As for names use whatever just add few letters with usage meaning, like wall, haus, brick, floor, road, grass, etc.

Sagitarius
07-06-2003, 06:41 AM
www.dodfi.net mirror, click hae tiedosto

http://www.dodfi.net/?sivu=file_info&file=293

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