making turrets part 2


marianopicco
07-02-2003, 08:23 PM
I set up 2 turrets in my map, and a func_brakable for each one so they can be destroyed. So, each func_breakable target on break is each gun. But what i wanted to do now is set a counter that opens a door when the 2 turrets are destroyed.
I tried setting a second target for each breakable and target the counter (game_counter, with limit value of 2, targeted to the door)
For some reason the door doesnt unlock... anyone can tell me how to do this right? :( :(

Mythic_Kruger
07-02-2003, 11:17 PM
multisource entity

marianopicco
07-03-2003, 04:07 PM
just like that... no explanation on its properties or anything else.. ok...

Mythic_Kruger
07-03-2003, 05:09 PM
What did you want me to do? A nice picture like Zyndrome did in your first topic ? (topic on the same subject, the turrets)... Or did you want me to do the map for you? Remember this forum is a privilege, not a due. And you, I tell you how to do, and no thanks? just like that? :mad: And who learned me how to use this entity, did you ask yourself this question?





Go here and don't create a 3d topic on the same subject next time http://www.slackiller.com/tommy14/cs_maplinks.htm

marianopicco
07-03-2003, 08:13 PM
Zindrome's picture was kinda off topic on my first thread. I was asking how to destroy the turrets not how to make them crewed. My map tries to simulate a boot camp, a training course. You dont kill people crewing an MG for training. But it was helpful, maybe i could use that method in other map.
Thanks for your reply, but it didnt help me out, i know what a multisource is and how does it work but it doesnt work with the func_breakables. If there is a way to make it work with a multisource then id appreciate a map, yes. But if you dont want that kind of trouble its fine with me noone is forced to help me, but at least explain your idea.
Didnt mean to upset you but if you go asking someone "hey how do you do this and that?" and he answers "bla bla entity", your next question should be "ooook... what about it? how do i use it? 'splain...."

marianopicco
07-03-2003, 08:14 PM
Just to add---
Originally posted by Mythic_Kruger
Go here and don't create a 3d topic on the same subject next time

its not the same subject thats why i created another thread with "part2" in it.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.