update on dod_edge


Quakah
06-28-2003, 04:25 AM
I've already made a thread on this map but this is a further update, this is my 2nd beta already, I have the 2nd beta up but I'm not going to release it here yet because I'll have the final version up in a few days. We're betatesting this map right now in order to look bugs and improve gameplay. Pretty much all comments were positive so I guess I'll just give you the screens, and thank you for everyone who has helped this map improving with models and sounds.

here are the screenshots:

allied spawn
http://users.pandora.be/caz/edgefinal/dod_edge_b20000.jpg

allied first flag
http://users.pandora.be/caz/edgefinal/dod_edge_b20001.jpg

allied second flag
http://users.pandora.be/caz/edgefinal/dod_edge_b20002.jpg

bridge area with look on the axis side
http://users.pandora.be/caz/edgefinal/dod_edge_b20003.jpg

bridge area with look on allied side
http://users.pandora.be/caz/edgefinal/dod_edge_b20004.jpg

axis 2nd flag
http://users.pandora.be/caz/edgefinal/dod_edge_b20005.jpg

axis 1st flag
http://users.pandora.be/caz/edgefinal/dod_edge_b20006.jpg

axis spawn
http://users.pandora.be/caz/edgefinal/dod_edge_b20007.jpg

oh btw, I'm looking for an overview :) so if anyone could do this, i'll send you the map right away.

Trail_Duck
06-28-2003, 04:46 AM
Making an overview isn't that hard ... look HERE (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=6742).

Map looks nice btw :)

kleinluka
06-28-2003, 05:10 AM
maybe if your streetlights would actually light up the environment it would look better.

Quakah
06-28-2003, 05:32 AM
If you tell me what values I need to use, I'll do it ;)

06-28-2003, 06:34 AM
Very nice work, I really like it, but I agree with klein, some real light would look better than the sprites.

TheNomad
06-28-2003, 07:13 AM
its good, but they are right, the lights look wierd, also, dont use the "hes watching you" poster, so many maps have that, this website has a huge range of WW2 posters.

http://dod.manni.co.uk/

Craftos
06-28-2003, 01:21 PM
overall looks good, bu these light should be changes - make glow sprite softer and/or make light generated stronger.
Propaganda posters - I agree that any poster with english text looks unnatural.

06-28-2003, 01:39 PM
The posters were everywhere in WW2 but whatever. I'd just replace the sprites with actuall lights, and thats all i see. Good work.

Quakah
06-28-2003, 03:58 PM
ok then, does anyone know how to make light glow? and have only a limited line of light so not the whole map will get bright. Or do I have to put sprites + lights on top?

TheNomad
06-28-2003, 04:22 PM
just use a light_spot, put it where ur glow is.

Gorbachev
06-28-2003, 06:29 PM
no, put a "light" light_spot will not look correct for those lamps.

TheNomad
06-28-2003, 06:53 PM
fair enough, but make it not too bright, like 50- 100 brightness

06-28-2003, 07:02 PM
also in one of the shots it was sooooooo obvious the house didnt have a back, I mean you just saw it stop at skybox. it looks REALLY ugly to me. other thant hat fix the lgihting GJ though.

Quakah
06-29-2003, 10:20 AM
well, how do I have to fix it then? In the most places I have 800 wpoly... well, I'll try, edit: I checked the screenshots again and when you're standing on the ground you can't see it because the fence is in your way so basically it doesn't matter :)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.