Models, Skins, and Animations


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  1. How do you get a different uniform for different ranks? (4 replies)
  2. can anyone make player models for 1.0 (4 replies)
  3. converting player models (0 replies)
  4. Custom Thompson and arms (1 replies)
  5. Custom class selection pics? (5 replies)
  6. Jed... (13 replies)
  7. New model compiler?? (5 replies)
  8. A little animation help requested (1 replies)
  9. Changing weapon model position (12 replies)
  10. Sprite Editing- What's Possible? (10 replies)
  11. Need free hosting? Click Here! (5 replies)
  12. Getting at the models (5 replies)
  13. i was bored ... (1 replies)
  14. 1.2 Axis Player Model (1 replies)
  15. shoulder patches/insignia (11 replies)
  16. Editting Sprites (5 replies)
  17. Twisted Custom Models (2 replies)
  18. Hud (5 replies)
  19. 1.1 custom models in 1.2 (10 replies)
  20. Copying uvw maps (4 replies)
  21. Hl2 Sdk (2 replies)
  22. SREQ: bA|Phantom's blue 3.1 xhair (0 replies)
  23. Help! looking for Peadot camo! (3 replies)
  24. MilkShape 3D (7 replies)
  25. Problems with skins (1 replies)
  26. Converting to FOV? (3 replies)
  27. WHY this error??? (10 replies)
  28. Skining for HL2 (33 replies)
  29. Para Sleeves & Straps (3 replies)
  30. New host contact (2 replies)
  31. sprite transparency (0 replies)
  32. where to find the sprite files? (5 replies)
  33. ALL Custom Models Screwed Up? (3 replies)
  34. Paras to Reg Inf (1 replies)
  35. tranparency probs. (3 replies)
  36. stock crosshair with no halo (2 replies)
  37. Skinning hows (2 replies)
  38. Carvings (1 replies)
  39. MSA's backyard. (4 replies)
  40. Studio MDL 1.0 not compiling WHY?? (2 replies)
  41. sprite in a model ?? (6 replies)
  42. Not a request, however... (6 replies)
  43. will extra models slow me down? (1 replies)
  44. [Plug-In] SoftImage|XSI export plug-in v0.2 (6 replies)
  45. Mortar introducing :-P (2 replies)
  46. Introducing... (6 replies)
  47. models "bending" in half?? (2 replies)
  48. Skining wool/fabrics and clothing in general. (4 replies)
  49. Could someone please convert a model for me (3 replies)
  50. dod1.1 hud.txt (2 replies)
  51. Well Im outta here for a good long while... (33 replies)
  52. Convert 1.1-->1.0 animation (5 replies)
  53. 1.0 custom crosshairs (4 replies)
  54. question about jeds airborne (3 replies)
  55. ez's Goodbye (16 replies)
  56. GUI StudioMDL v1.0 final! :) (4 replies)
  57. General Request from all the releasers (2 replies)
  58. studiomdl problem? (6 replies)
  59. American Models (14 replies)
  60. - coloured loading - (4 replies)
  61. Good P-models for Kar? (2 replies)
  62. No models working :( (13 replies)
  63. SLiNkY (5 replies)
  64. how to install things (4 replies)
  65. weapon origin problem when compiled (2 replies)
  66. Need help switching crosshairs (1 replies)
  67. How do i get player models to work? (3 replies)
  68. how do i edit current weapon models? (2 replies)
  69. Font/GUI Related (6 replies)
  70. GCF file!? (1 replies)
  71. Converting texture files (4 replies)
  72. Band of Brothers model pack? (5 replies)
  73. stupid question....but.... (0 replies)
  74. Another Milkshape Patch -> 1.7.0c (10 replies)
  75. sniper scope zoomed in without a sprite..... (6 replies)
  76. How do I use Maya? (2 replies)
  77. Weapon Modeling (0 replies)
  78. Posting a wild one out there... (12 replies)
  79. They all look the same! (27 replies)
  80. [Ques]Modelling and Sounds (0 replies)
  81. Need help (0 replies)
  82. Where is this Italian pack? Hmmm (16 replies)
  83. Pretty cool ... reminds me of digital modeling. (4 replies)
  84. lithunwrap - ms3d smoothing problems (2 replies)
  85. LIVE Model Requests, WiP's, Releases, and just chat! (14 replies)
  86. steam background ? (3 replies)
  87. Recomendation for Modeling (18 replies)
  88. Model Compiling for v1.1 steam Hlep! >< (0 replies)
  89. 1.1 crosshairs (5 replies)
  90. Milkshape 1.7 is borko (10 replies)
  91. Glimpsharp's old bren (5 replies)
  92. MoHaa Models (9 replies)
  93. host needed! (7 replies)
  94. Player Models hunched over (2 replies)
  95. British Army badges (5 replies)
  96. Model Errors (1 replies)
  97. Mapping Help needed (1 replies)
  98. Custom Models in Steam ??? (6 replies)
  99. WW2 Photoshop Brushes? (4 replies)
  100. Sleeve question (0 replies)
  101. did cheeto ever finish his russian pack? (28 replies)
  102. Big 'ol project list / request for comments... (9 replies)
  103. new to edditing (3 replies)
  104. Editing Weapon origins..What the hell am i doing wrong? (3 replies)
  105. new custom crosshairs (7 replies)
  106. How to install custom player models? (8 replies)
  107. default 1.1 player models (4 replies)
  108. more gibs (2 replies)
  109. On the subject of player death animations... (4 replies)
  110. Problems attaching files (1 replies)
  111. Bad Luck for Me (17 replies)
  112. animator needed! (3 replies)
  113. How come there is no such thing as auto meshing ? (12 replies)
  114. *#%!& PM's! (7 replies)
  115. gmax (0 replies)
  116. p&w bar model (8 replies)
  117. Costum noob (2 replies)
  118. hey canuck (9 replies)
  119. Doh! Milkshape update they snuck out... (3 replies)
  120. Where did my thread go? (7 replies)
  121. i need Totuials (1 replies)
  122. Reference picture hosting. (2 replies)
  123. jibs,give me jibs (0 replies)
  124. Nocturna Brushes (4 replies)
  125. Not sure if this is the right place for this (3 replies)
  126. Get it while it lasts - XSI Bittorent download (16 replies)
  127. Best Models Ever!!! (19 replies)
  128. Hacking (12 replies)
  129. Gentlemen ... start your XSI (39 replies)
  130. smd importer/exporter for 3Dmax 4 (2 replies)
  131. Best allie models ever..... (28 replies)
  132. disable helmet feature (7 replies)
  133. Game crashes (1 replies)
  134. 1.0 models sdk (1 replies)
  135. can some 1 help me out (3 replies)
  136. Need help with meshing. (7 replies)
  137. DoD MSA "The Movie" (12 replies)
  138. Normal Play Paras (6 replies)
  139. Yay for 3D Studio Max! :D (13 replies)
  140. Jed's HLMV 1.1 released. (16 replies)
  141. Adding sprites to models? (14 replies)
  142. A round of applause (0 replies)
  143. Custom Player Models (7 replies)
  144. New version of HLMV soon(ish) (11 replies)
  145. Help! Im possessed/obsessed! (23 replies)
  146. How can I uninstall a model pack? (1 replies)
  147. Camoflauge--How do you design the texture? (9 replies)
  148. Animation idea... (5 replies)
  149. Can someone make the models w/ submodels (7 replies)
  150. Anybody has axis leather glove texture? (0 replies)
  151. New Studiomdl for 1.2? (22 replies)
  152. Moving Mouth Models (12 replies)
  153. Need help. (0 replies)
  154. help Red Devils (7 replies)
  155. Update on my Russian Player models: need animator help (7 replies)
  156. Want to view all models, not just the same one. (8 replies)
  157. [MReq] - "Aiming when Crouch" Model (3 replies)
  158. Mesh Smoothing help needed... (5 replies)
  159. Sprite problems... (0 replies)
  160. my custom woes (3 replies)
  161. We Want YOU! (3 replies)
  162. Any Skiner have this problem? (0 replies)
  163. Quick question (3 replies)
  164. know any good skin/model sites???? (5 replies)
  165. Afg where art thou... (8 replies)
  166. New to dod editing, two questions (2 replies)
  167. What Is Wrong With This Qc !!! (13 replies)
  168. Great Skinners, Plz Read This! (7 replies)
  169. allies scope (1 replies)
  170. n00b at hand (2 replies)
  171. QC File Help (5 replies)
  172. Need pics of: (14 replies)
  173. How does Jed's HLMV work? (4 replies)
  174. [HELP] back to .mdl? (4 replies)
  175. Need a weapons guy again.... (4 replies)
  176. Jed's HLMV Decompile Problem- cannot find mdl.exe? (12 replies)
  177. Can a Weapons Guy Help me out!!!? (21 replies)
  178. iron sight MG42? please help me! (3 replies)
  179. Alternative to Iron Sights (26 replies)
  180. Bullet Puffs (13 replies)
  181. Jed's HLMV (4 replies)
  182. Jahauhas Pimp Player Models (6 replies)
  183. i need 3.1 custom crosshairs please! (6 replies)
  184. Video info on modelling for HL2 (6 replies)
  185. When they're done: Italians Vs Russkies! (5 replies)
  186. Weapon Sprites for 1.1 (1 replies)
  187. cant decompile playermodels with milkshape (0 replies)
  188. Do you like this? (1 replies)
  189. find mdl. files where? (3 replies)
  190. some model performance questions (3 replies)
  191. 2 arm para replacement problem (4 replies)
  192. Nazi / American replacement packs? (1 replies)
  193. How do I make weapon sprites? (1 replies)
  194. Quick Map for modelers (0 replies)
  195. DoD Veterans and new recruits fall in! (15 replies)
  196. where do I put these things? (3 replies)
  197. Help wit sprays (1 replies)
  198. models attached to a map (5 replies)
  199. Skins ?? were (4 replies)
  200. custom flag question (2 replies)
  201. Best Paras (6 replies)
  202. aarrggg ..... :( milkshape !! (1 replies)
  203. Engine/Hardware Related Texture Question (3 replies)
  204. Player models are all messed up (4 replies)
  205. help with my kar98 (16 replies)
  206. OMG JED STOLEDED TEH HL2z!!!!!!!!!! (41 replies)
  207. does someone want to compile this for me ? (0 replies)
  208. Tags !! Propaganda (6 replies)
  209. Tags !! Propaganda (2 replies)
  210. Transparent Textures are poo (35 replies)
  211. Question(s) (3 replies)
  212. Why do people do this? (7 replies)
  213. Looking for this .mdl or map dl that works (0 replies)
  214. Sub Models (9 replies)
  215. anyone got low poly playermodels (6 replies)
  216. Request/Question (7 replies)
  217. a good UV mapping prog. (5 replies)
  218. MSA - The text adventure. (14 replies)
  219. (3dsmax6)One or more objects are currently Isolated... (2 replies)
  220. Player models on different maps (10 replies)
  221. Sprite that plays when wall is hit??? (5 replies)
  222. Realism player models (2 replies)
  223. N00B modeler in need of some help! (2 replies)
  224. custom skin installation? (3 replies)
  225. custom flag question (10 replies)
  226. Hands get misplaced when I compile a weapon model (6 replies)
  227. To all you Model/Skin Junkies... (0 replies)
  228. Is it possible to make custom dynamic xhairs? (1 replies)
  229. meshing programs/tutorials (7 replies)
  230. How do I get transparent textures? (2 replies)
  231. Bleibringer the palm tree models !! (2 replies)
  232. help with models (1 replies)
  233. re-origin weapons help (0 replies)
  234. [Tutorial] Creating a metal texture (19 replies)
  235. where has all of the msa community gone? (97 replies)
  236. how come...? (2 replies)
  237. a small prob. with mapping (0 replies)
  238. airplane flyby models ?? (7 replies)
  239. 3.1 garand :O? (13 replies)
  240. Model Problem w/ Flugplatz (4 replies)
  241. how sould a .pc look for a mapmodel ? (6 replies)
  242. Tutorial: Converting 1.0 Models to 1.1 (20 replies)
  243. texture for an model (4 replies)
  244. .gr2 model format (1 replies)
  245. 3.1 (0 replies)
  246. font editor (0 replies)
  247. groupmodels ??? (3 replies)
  248. Sprite Name Question (1 replies)
  249. Model installation help! (2 replies)
  250. Where to put Player models in 1.x (0 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.