Mapping


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  1. Rain maps (6 replies)
  2. speaking of textures (2 replies)
  3. [WIP] DoD_Schliefen - 80% (20 replies)
  4. -noskyclip? (1 replies)
  5. coolest maps (16 replies)
  6. [wip] dod_fides (6 replies)
  7. compile problem (10 replies)
  8. Texture pack preview... (17 replies)
  9. mapping thought prossess? (6 replies)
  10. finding coordinates (6 replies)
  11. Lighting Database? (5 replies)
  12. fgd question (6 replies)
  13. preview: dod_bayeux (31 replies)
  14. bored? (1 replies)
  15. spawning with no ammo? (0 replies)
  16. DoD_Overlord (13 replies)
  17. vis problems (2 replies)
  18. changing teams (4 replies)
  19. Wad Files (2 replies)
  20. dod_wolfie_playtest_02 (11 replies)
  21. need someone to update the snowtown.wad so i can make a source version (1 replies)
  22. dod_object (6 replies)
  23. Texture resampling (9 replies)
  24. beach? strand? (1 replies)
  25. cant open .map! (2 replies)
  26. Uber Lagness... (4 replies)
  27. dod_stuka_v1 (6 replies)
  28. Model body change (3 replies)
  29. caen type explosion (3 replies)
  30. Need models from steam (3 replies)
  31. quick weapon placement question (6 replies)
  32. Happy birthday GingerLord! (3 replies)
  33. Night maps (11 replies)
  34. Cap points + docs (3 replies)
  35. Looking for some old wads...real old ones (21 replies)
  36. Tree's plants tanks cars (1 replies)
  37. [REL]dod_straberg (4 replies)
  38. [REL]dod_test_b4 + competition! (10 replies)
  39. BasePortalVis (3 replies)
  40. Pistol only when starting? (1 replies)
  41. Angles (8 replies)
  42. [Rel] dod_skyline_b3 (9 replies)
  43. Compiling...yawn (27 replies)
  44. [WIP] dod_map (12 replies)
  45. confusing triggers (20 replies)
  46. [REL] dod_rennes_b3 (0 replies)
  47. clip brushes (3 replies)
  48. Document Capture (1 replies)
  49. Leak Point File (4 replies)
  50. New mapper needs a bit of help... (2 replies)
  51. Trigger sound? (1 replies)
  52. please help (2 replies)
  53. source map editor (11 replies)
  54. capture points tutorial (5 replies)
  55. [WIP] dod_rennes_b3 (8 replies)
  56. DoD WAD Files (6 replies)
  57. source mapping question (2 replies)
  58. Source Tut: Engine-blade trap! (2 replies)
  59. map overviews (5 replies)
  60. railroad (5 replies)
  61. Hammer error won`t open (4 replies)
  62. [WIP]dod_panzer2 (6 replies)
  63. Panzer Model & Collison Meshes (11 replies)
  64. [REL] dod_nordwind BETA1 (32 replies)
  65. Swinging ceiling lights for source, come here for it (4 replies)
  66. ho,ho,hoo (rel:dod_w_map) (7 replies)
  67. Nems Tool Error question (2 replies)
  68. Screwed up Hammer (source) (13 replies)
  69. Faster Starting Hammer (2 replies)
  70. What are the basic system requirements to become a mapper?? (7 replies)
  71. Dunkirk (8 replies)
  72. Original Map Overviews... (2 replies)
  73. [WIP] dod_hogwarts (9 replies)
  74. Functionality of some entities (newbie questions) (1 replies)
  75. Just played density again... (7 replies)
  76. Winter wad? (1 replies)
  77. hlbasics.wad problems (3 replies)
  78. Purple/Black Checkerboard (10 replies)
  79. Source mapping questions (2 replies)
  80. Thoughts about mapping with source (1 replies)
  81. [REL]dod_wall (6 replies)
  82. [REQ]Barbedwire, Allies Win Music (2 replies)
  83. Triangular roof (4 replies)
  84. All mappers: Let's see your Source projects. (901 replies)
  85. [REL] dod_82ndRangers (10 replies)
  86. Need some help (2 replies)
  87. dod_berlin45 [WIP] (10 replies)
  88. Mappers: Remember the Mud (picture included) (8 replies)
  89. Hammer Crashing (4 replies)
  90. Hammer question (3 replies)
  91. [Source]props model making tutorial and question (0 replies)
  92. dod_provence [please read] (0 replies)
  93. Some questions on tweaking existing maps (7 replies)
  94. Trying to find a map. (2 replies)
  95. Drv_backtotrain2 release! (13 replies)
  96. [ReQ] Nem's Terrain Generator for Source Engine (14 replies)
  97. hl rad....im confused (14 replies)
  98. exploding barrels - Source Mapping (12 replies)
  99. New map (2 replies)
  100. SZ_Getspace Overflow on netchan (1 replies)
  101. messing with video cards (6 replies)
  102. help (1 replies)
  103. [MAPREL] Harbor + sherman2 =D~ (22 replies)
  104. [WIP] dod_base_v2 (10 replies)
  105. source map :E (90 replies)
  106. wow (22 replies)
  107. Xmas? (13 replies)
  108. [REL] DoD_Fury - the furious final (7 replies)
  109. EXPESports.com Community Uploader (4 replies)
  110. name of destroyed 88 flak (12 replies)
  111. HLČ map file converter (14 replies)
  112. Will DoD Source change mapping theory? (10 replies)
  113. dod source map (14 replies)
  114. [REl] dod_snuz_b1 (9 replies)
  115. [Question/Preview] dod_fate (12 replies)
  116. Could this work? "A Map Collaboration Idea" (9 replies)
  117. [REL] dod_cablecar (5 replies)
  118. [WIP] dod_fraichenez - HOLD ON TO YOUR BUTT'S!!! (18 replies)
  119. Again: 2 questions (14 replies)
  120. Source Tutorial Links (4 replies)
  121. Source SDK released (incuding Hammer)!!!!! (38 replies)
  122. 2 questions (6 replies)
  123. was wondering whats with the dod_trigger_sandbag? (4 replies)
  124. Max Entities (5 replies)
  125. weird fog effect (7 replies)
  126. melee only maps (4 replies)
  127. Bending (10 replies)
  128. mapmodles (2 replies)
  129. Need some help (6 replies)
  130. [Sug] dod_kobelt (12 replies)
  131. [REL] dod_sherman_b2 (6 replies)
  132. Texture question... (11 replies)
  133. need help...plz (0 replies)
  134. [WiP] dod_thingstocome (5 replies)
  135. Good news about interaction with objects in Source! (5 replies)
  136. [Rel] dod_base (25 replies)
  137. Looking for old maps (5 replies)
  138. dod_heateau (3 replies)
  139. Wads I need.. HL.Wad.. and custom (5 replies)
  140. Hammer & Steam (4 replies)
  141. Complex problem, I need some help! (3 replies)
  142. Mod_NumForName error (4 replies)
  143. [REL] dod_harbor (16 replies)
  144. dod_ramelle (7 replies)
  145. Release: dod_HappyHalloween (9 replies)
  146. New preview [WIP]noname (15 replies)
  147. All Hallow's Eve? (1 replies)
  148. .wad archives (0 replies)
  149. BoB sets and pictures. (1 replies)
  150. [Rel] Dod_Koln_B3 - Public Beta! (30 replies)
  151. Making Overviews (4 replies)
  152. 2 teaser pics (83 replies)
  153. positive effect from NULL'ing? (15 replies)
  154. DoD Source Texture Thread: ADD YOURS! (46 replies)
  155. Release: DoDForum.WAD Textures! (5 replies)
  156. Max_superfacdeedges (12 replies)
  157. new and in need (6 replies)
  158. [WiP] Dod_solitude update (25 replies)
  159. Sturm map reference (1 replies)
  160. Sewer Fight Club (3 replies)
  161. DoD:Source Mapping Info Thread (36 replies)
  162. Hammer sold seperately (7 replies)
  163. [WIP] dod_harbor (updated daily) (14 replies)
  164. Kalt Sewers - for waldo (3 replies)
  165. map request on behalf of CAL and Clan Members (18 replies)
  166. Transparent texture help (5 replies)
  167. source editor (4 replies)
  168. .wad files(location) (8 replies)
  169. Density: Last Chance For Changes (42 replies)
  170. dod_kirkenes (8 replies)
  171. dod_overlord (1 replies)
  172. .wad files (7 replies)
  173. Info on dod source textures? (30 replies)
  174. map not the same as on server (2 replies)
  175. New map idea (3 replies)
  176. [HELP] need stuff again ;D (17 replies)
  177. dod_dam & dod_valley (6 replies)
  178. [WIP] Koln (20 replies)
  179. [WiP]dod_test (17 replies)
  180. question.. (5 replies)
  181. [WIP] dod_maisy (17 replies)
  182. [REL] dod_panzerfaust_b1 (16 replies)
  183. Wolfenstein Beach Assault Experiment (42 replies)
  184. DoD:Source imminent, any1 got some pimpin' work? (7 replies)
  185. Exceeded MAX_MAP_CLIPNODES (6 replies)
  186. (WIP) dod_winter (6 replies)
  187. I'm sorry n@rby [REL] dod_inferno_b2 (10 replies)
  188. beta build of ZHLT 3.0 (1 replies)
  189. Map Making (11 replies)
  190. Cant view map in game (3 replies)
  191. Community .wad : ADD YOUR TEXTURE!! (17 replies)
  192. Wanted: dod_2fort that works with steam. (7 replies)
  193. sprites NOT showing up in Hammer 3.5b, what's wrong? (10 replies)
  194. Paratroopers on all maps? (3 replies)
  195. HELP! looking for a few things (11 replies)
  196. help (14 replies)
  197. Respawn until entire team is wiped out at once, then round ends? (10 replies)
  198. using over 4 mb of texture data (14 replies)
  199. Laggy map! help! (2 replies)
  200. So, I was thinking... (6 replies)
  201. REL: DoD_Density_b4 (21 replies)
  202. A map texture artist applying (10 replies)
  203. I have problem about para_geisthaus (2 replies)
  204. [REL] dod_veghel_b3 (25 replies)
  205. Testing. dod_dirtydozen_b3 (Tonight) (30 replies)
  206. [WIP]NONAME, by Syrus (17 replies)
  207. is there a simple way to make a videopresentation of your map? (2 replies)
  208. One time spawn (10 replies)
  209. Chateaux textures! (7 replies)
  210. The war was real, heres proof: (6 replies)
  211. Doors (3 replies)
  212. Looking for Evan Dawe ([A!A]Spider) -- DoD_Rouen (16 replies)
  213. need some general mapping help (2 replies)
  214. my map ( need your opinions ) (3 replies)
  215. Maps for small games (12 replies)
  216. How can I salvage my .map (7 replies)
  217. DoD Map Help (2 replies)
  218. Teh mg42... (13 replies)
  219. [WIP] dod_allierox (7 replies)
  220. Garand Just for fun =) (13 replies)
  221. [WIP] dod_desolation & dod_base (25 replies)
  222. Aaaah Wallpapers... (16 replies)
  223. Teh evil face! (8 replies)
  224. Post Mapping Tips Here (7 replies)
  225. the perfect map installtion (5 replies)
  226. A community mapping/mappers resource (20 replies)
  227. Need Help Compiling (1 replies)
  228. Env_blood makes Fountain of Forearms (8 replies)
  229. Community rubble.wad: Add your texture! (5 replies)
  230. Stripper2 env_model (10 replies)
  231. Another subforum possibility? (15 replies)
  232. [REL] Dod_belgium (4 replies)
  233. House textures (10 replies)
  234. More visible spawn death areas (18 replies)
  235. map timer (2 replies)
  236. [REL] dod_saisie (16 replies)
  237. Sneaky Peek: Density_b4 (38 replies)
  238. sound every certain time (2 replies)
  239. [WIP] dod_holland, come check this out and give me some feedback! (54 replies)
  240. [REL] dod_veghel_b2 (35 replies)
  241. How can I make REAL looking explosions on ob (7 replies)
  242. map makers (15 replies)
  243. flag cap help (2 replies)
  244. light enviroment entity does nothing.. maps black (9 replies)
  245. Who was it...? (2 replies)
  246. Avalanche ? (7 replies)
  247. map makers please read (13 replies)
  248. Hammer crashes whenever I try to export to .MAP (5 replies)
  249. mapping units (12 replies)
  250. map is not updating (2 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.