Mapping


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  1. Feel like a town (17 replies)
  2. Playing Custom Maps (7 replies)
  3. Dod Source Mapping Help (11 replies)
  4. Texturing Philosophy Question (6 replies)
  5. Map Crashes Server (16 replies)
  6. 12 New Maps Running (0 replies)
  7. New DoD:S community, mapping support, and admin tool: DoD Federation (3 replies)
  8. Textures and variable mapcycle? (2 replies)
  9. custom hdr cubemap missing? (4 replies)
  10. DoD_ramelle (18 replies)
  11. Rain map (9 replies)
  12. Grenade distance? (5 replies)
  13. Mappers may find this interesting (0 replies)
  14. (classic question) schwetzlike spawns (20 replies)
  15. I Need compile help please (9 replies)
  16. sherman and harrington (7 replies)
  17. Small 3 flag maps (13 replies)
  18. A poll some of you mappers may find interesting.... (10 replies)
  19. Not your usual Map Overview problem (15 replies)
  20. T34 (russian tank) (3 replies)
  21. Mapster Anyone ? (6 replies)
  22. [REL] Ricochet's Prop Pack (13 replies)
  23. running the sdk on a 64 bit dual core system with winXP64 (3 replies)
  24. dod_hectic_b2 (2 replies)
  25. [wip] dod_pier (40 replies)
  26. where is caen? (20 replies)
  27. noob help on first map!!! (4 replies)
  28. Installing Maps (1 replies)
  29. vvis crashes (16 replies)
  30. null brush? (6 replies)
  31. Shaping Overlays (2 replies)
  32. Ripent Question (11 replies)
  33. Mappers, please post your maps here - (0 replies)
  34. hammer crasehd - still compiling? (5 replies)
  35. background sounds? (4 replies)
  36. Models, phys/static... (1 replies)
  37. Models improperly lit. (8 replies)
  38. water? (7 replies)
  39. [WIP] dod_muhle (11 replies)
  40. Overlays trouble (5 replies)
  41. Dumb nublet question of the day #6,104 (53 replies)
  42. Problem, Map Won't Run (21 replies)
  43. [Preview] dod_subterrainia_b2 (21 replies)
  44. Tree preference? (13 replies)
  45. CS models in DOD (3 replies)
  46. dod_control_point_master input methods (7 replies)
  47. Water Performance? (2 replies)
  48. Switchable Spawns: Possible? (4 replies)
  49. Total Noob Question, laugh after you answer (4 replies)
  50. DoD 1.3 Allied Caen (10 replies)
  51. |WIP| dod_dike Lotsa pics (30 replies)
  52. Vague Idea - opinions needed. (4 replies)
  53. Overlays: is there something I'm missing? (7 replies)
  54. I'm New (4 replies)
  55. What do I do about this error? (3 replies)
  56. dod_farmhouse (1 replies)
  57. [REL] Static Prop: Little chapel (13 replies)
  58. Spawn Protection (29 replies)
  59. bring back dod_hill!!!!!!!!!!! (2 replies)
  60. DoD: Source Hammer/FGD Bug List! (2 replies)
  61. Werid werid errors (2 replies)
  62. Converting classic to source (21 replies)
  63. map wont start (11 replies)
  64. Two Questions (6 replies)
  65. [W.I.P.] dod_campazzo (24 replies)
  66. dod_normandy (1 replies)
  67. dod_angriff == fun (4 replies)
  68. Ideal FPS? (23 replies)
  69. downloading maps (8 replies)
  70. [REQ]Brecourt Manor. (22 replies)
  71. Map Overview background. (14 replies)
  72. Another hammer question (should be easy to answer I think) (6 replies)
  73. What I need? (2 replies)
  74. need help (tried searching) - timers? (2 replies)
  75. Fr. Gregori style traps? (7 replies)
  76. [WIP] dod_Hectic (26 replies)
  77. non-snow kalt models? (5 replies)
  78. Help a noobie out (15 replies)
  79. Camera View (7 replies)
  80. my hammer broke! (grid) (6 replies)
  81. Hammer: Unable to find file (2 replies)
  82. Map Development Time ? (21 replies)
  83. Looking for some map models (4 replies)
  84. [WIP] dod_unforgiven (6 replies)
  85. Ok, I need some REAL help for mapping and using Hammer. (8 replies)
  86. WIP: dod_bruckedorf (24 replies)
  87. New Mapper in the folds, Hammer question (2 replies)
  88. Spawn protection via entity editing? (3 replies)
  89. Will valve release .vmf's for other Dod:s maps? (0 replies)
  90. Mapping tutorial style question (14 replies)
  91. map for DoD1.3 (3 replies)
  92. Another desert texture question (5 replies)
  93. source multi_manager? (2 replies)
  94. flash at night (56 replies)
  95. [WIP] dod_wald (11 replies)
  96. Source BSP/MDL/VMF Viewer Alpha 1 (16 replies)
  97. [WIP] dod_zasburg_a5 (4 replies)
  98. Red Orchestra? (2 replies)
  99. Forest as it supposed to be :) (16 replies)
  100. Spawn bug, need help (5 replies)
  101. Problem with lights/white001.. (7 replies)
  102. Ambient Sound Problem (6 replies)
  103. Custom French textures (5 replies)
  104. New Mapper saying HI (5 replies)
  105. Pimp your custom map.... (0 replies)
  106. More reference stuff - war torn village (13 replies)
  107. adding models to stock maps (1 replies)
  108. dod_dijon final to be released this weekend.... (9 replies)
  109. old maps?? (21 replies)
  110. satchels (3 replies)
  111. Legality of modification of models/textures (5 replies)
  112. Difference between "hint" and "area portal" (4 replies)
  113. Time to share the wealth.... (8 replies)
  114. Does anyone know... (9 replies)
  115. Cool images - a good mapper challenge! (10 replies)
  116. Hammer Help. (0 replies)
  117. Something odd (9 replies)
  118. Caen port for dods (4 replies)
  119. Lighting (2 replies)
  120. Progressive flag headache (3 replies)
  121. Weapon Limiting (4 replies)
  122. Unknown detail object type (5 replies)
  123. Breakable Objectives - theory (18 replies)
  124. Rocket Only Breakables - i got it! (7 replies)
  125. Objectives! Please!!!!! (12 replies)
  126. No Draw and Invisible? (2 replies)
  127. Mapping. (10 replies)
  128. Neat Idea for Map (3 replies)
  129. Hammers barbed wire models (6 replies)
  130. [WIP] dod_ardennes (source) (34 replies)
  131. Skip and Hint (1 replies)
  132. Optomising Error (4 replies)
  133. Few questions.. (4 replies)
  134. Rain and snow in DOD source (7 replies)
  135. how do you add the models to the bsp? (8 replies)
  136. dod_zendungraph preveiw (25 replies)
  137. Question for DOD:Pacific Fellas (1 replies)
  138. Engine Error: Lightmaps (4 replies)
  139. spawn protection (4 replies)
  140. Disable shadows on dynamic grass? (3 replies)
  141. What is your Hammer wishlist? (35 replies)
  142. Can anyone help (4 replies)
  143. Smooth wall-rubble.. (9 replies)
  144. WIP my project (23 replies)
  145. Getting lanterns to look right (5 replies)
  146. Making/Releasing Source Custom Maps... (8 replies)
  147. [WIP] dod_subterrainia (18 replies)
  148. "FPS Friendly" flash map? (0 replies)
  149. [WIP]name still to come (9 replies)
  150. Prop Rotating on Func Button. (3 replies)
  151. Want ugly textures? Come in! (8 replies)
  152. Inspiration (27 replies)
  153. Zafod? (2 replies)
  154. Question about 3D skyboxes (8 replies)
  155. [WIP]dod_epicentre (35 replies)
  156. Texture problem (7 replies)
  157. A moral question about the swastika (25 replies)
  158. Free roaming and disabling speech (6 replies)
  159. Nationalities (31 replies)
  160. Why is my grass doing this? (3 replies)
  161. dod_deglopper (9 replies)
  162. Map Help (3 replies)
  163. Our Custom Map Server (5 replies)
  164. converting old models? (8 replies)
  165. Mappers new toys that Kalt brought (12 replies)
  166. The Walls Are Too Big, Cap'n!! (2 replies)
  167. world event giving the kill (5 replies)
  168. easter eggs (19 replies)
  169. VMF maps (3 replies)
  170. Trenches (2 replies)
  171. Mystery Map (WIP) (31 replies)
  172. dod_anvil final to be released Sat/Sun (79 replies)
  173. The most realistic map (6 replies)
  174. New Mapper, Great Ideas (6 replies)
  175. Legoland for source! (12 replies)
  176. STEAM validation rejected (6 replies)
  177. Feedback on Dijon (9 replies)
  178. Missing materials (3 replies)
  179. Lighting, Cubemaps, and Displacements (8 replies)
  180. Map Site? (0 replies)
  181. Fog and HDR (8 replies)
  182. A couple of questions about sounds (3 replies)
  183. Yay, sherman! (18 replies)
  184. Hammer (3 replies)
  185. dod_anvil_rc2 problem (1 replies)
  186. Kalt custom ice work etc (9 replies)
  187. How do you do it? (4 replies)
  188. mapping program (7 replies)
  189. Is someone still working actively on dod_foy? (11 replies)
  190. Pre-made advancing spawns here (2 replies)
  191. 16th January SDK Update (10 replies)
  192. BattleGrounds 2 Looking for Mappers (9 replies)
  193. Looking for DOD:S mappers (14 replies)
  194. Getting Started (5 replies)
  195. Ruined buildings? (10 replies)
  196. Updated WidowsPeak Screens (16 replies)
  197. Snow Question (13 replies)
  198. DOD:S map contest (100 replies)
  199. Question for Map Makers. (9 replies)
  200. darn custom sounds (14 replies)
  201. help optimising an outdoor map (6 replies)
  202. dod_feldfeuer (10 replies)
  203. Pick up weapons (13 replies)
  204. Help Please (2 replies)
  205. i cant find the FGD "DOD_SOURCE" (5 replies)
  206. Serious Error Day (8 replies)
  207. attn: ultranew_b (1 replies)
  208. Todays the day I scrap it and start again (18 replies)
  209. dod_charlie_source entity work (1 replies)
  210. Displacement mapping; 2 Q's (7 replies)
  211. shadows turn off and on (7 replies)
  212. Hint brushes in official maps (11 replies)
  213. where can i get good textures ? (3 replies)
  214. White Models Strike Back! (7 replies)
  215. hammer problems (2 replies)
  216. Mapping Progression? (17 replies)
  217. dod:s has issues, map to its strengths (24 replies)
  218. Materials (textures) and dods (7 replies)
  219. No props in Hammer world button (2 replies)
  220. disapearing shadows (5 replies)
  221. Include objectives in your dods maps (4 replies)
  222. Renaming custom map flags client side (1 replies)
  223. .map --> .vmf (5 replies)
  224. (Classic) Zoner's Half Life Tools 2.5.3 Custom (2 replies)
  225. Suggestion to forum owner (2 replies)
  226. Adding Objectives? (15 replies)
  227. vrad.exe error (12 replies)
  228. Different Hammers? (3 replies)
  229. New To Source Mapping (4 replies)
  230. Great website if you're looking for entity examples from HL2 (5 replies)
  231. dod_WidowsPeak screenshots (41 replies)
  232. Official Map overviews (8 replies)
  233. (classic) Expert Compile (4 replies)
  234. Lights! (0 replies)
  235. Forcing shadows (4 replies)
  236. Map Request dod_simpsons for source (15 replies)
  237. Need a tip with the overlay tool (7 replies)
  238. Dog Sector (4 replies)
  239. Requesting Help(please read) (4 replies)
  240. Sprites (3 replies)
  241. Missed Source sdk update? (2 replies)
  242. [INFO] Source Map Models Index (3 replies)
  243. [WiP] dod_foucarville (30 replies)
  244. [WiP] dod_utah (sneek peek) (32 replies)
  245. Interesting tool for reference (6 replies)
  246. "STEAM validation rejected" (4 replies)
  247. Have you seen this error? (4 replies)
  248. Where are all these maps at? (5 replies)
  249. Making a door/wall destroyable by zook only? [source] (7 replies)
  250. props (2 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.