Mapping


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  1. [REL] Sky Textures gfx/env (28 replies)
  2. Detailed Textures in 1.2 (8 replies)
  3. Please release a beta of dod_ryan (14 replies)
  4. [BETA RELEASE] dod_belfort (19 replies)
  5. heres a map idea (17 replies)
  6. dod_cr44_neutrino (24 replies)
  7. Release: DOD_HOPE (10 replies)
  8. Texture artist :) Need textures? (11 replies)
  9. Remake of Seg3 (19 replies)
  10. Hobofire - Questions (11 replies)
  11. Release: DoD_Slav (37 replies)
  12. Map Pack program? (15 replies)
  13. Maps from France (4 replies)
  14. Spawn without weapons (19 replies)
  15. Campagne? (10 replies)
  16. Flugplatz ladder fixed for 1.2? (11 replies)
  17. Some of my work (42 replies)
  18. map DOD_DUSTBOWL (8 replies)
  19. func_entities missing (1 replies)
  20. Dod_Crossfire Release (5 replies)
  21. Sniper-map by Greenhorn :) (14 replies)
  22. DoD_Arch Problems! (13 replies)
  23. dod_legoisland (10 replies)
  24. [WIP]DoD_Rush(temp name) (14 replies)
  25. [Map Model] Waco CG-4A "Hadrian" glider (6 replies)
  26. Need a working overview for DoD Harrington (7 replies)
  27. Is it possible to update dod_hc1? (1 replies)
  28. dod_dogwar (22 replies)
  29. [WiP]dod_orne (12 replies)
  30. RELEASE: dod_diversion (31 replies)
  31. Ok, other dog1 thread locked but.... (16 replies)
  32. Fish for sale (6 replies)
  33. "is there a language pack for hammer or some other map tool?" (3 replies)
  34. need help finding map models (6 replies)
  35. [Map Model] Kubelwagen Type 82. (33 replies)
  36. [Release] Mapmodel: DUKW (23 replies)
  37. dod_tobruk_b3 !release! (18 replies)
  38. dod_dog1 (7 replies)
  39. [WiP] dod_siracusa next release (6 replies)
  40. WIP: Dod_misery (9 replies)
  41. maps needed (4 replies)
  42. Omaha Beach reference pictures (17 replies)
  43. Map Maker ??? (3 replies)
  44. heutau(dod_hc1) & 19 other maps!! (0 replies)
  45. dod_train V5 (9 replies)
  46. dod_carentan (14 replies)
  47. dod_pubnubava (12 replies)
  48. What!?! Sgt.Garvey doin a omaha map??? What happened to his flash map!?! (22 replies)
  49. curious question about caen (0 replies)
  50. Can't adjust to mapping under Steam (4 replies)
  51. Map creation (7 replies)
  52. Questions for you mappers (4 replies)
  53. Map Wip (19 replies)
  54. need mdl file (2 replies)
  55. [MREL] New Tree Map Models (16 replies)
  56. Useful reference pics of bunkers, etc. (5 replies)
  57. What happen to dod_dogwhite #??? (9 replies)
  58. What do you think a good map must have? (15 replies)
  59. Some 1.2 Questions (6 replies)
  60. pure sniper fun (18 replies)
  61. DoD Rat maps? (37 replies)
  62. BSP_slicer and steam (2 replies)
  63. Steam & Overviews (2 replies)
  64. Donner (2 replies)
  65. Anything seem a little...different? (5 replies)
  66. [preview]dod_edge_final (12 replies)
  67. [REL] dod_bezirk13 (9 replies)
  68. dod_bazooka? (2 replies)
  69. new harrington (again) (22 replies)
  70. Clipping things (46 replies)
  71. WIP - dod_frad final (15 replies)
  72. need 2 mdl files (2 replies)
  73. Speaking of this "Alamo" gameplay type (9 replies)
  74. Clear the forest canopy? (2 replies)
  75. Gameplay type discussion. All 2 of them. (35 replies)
  76. Entities - help needed (5 replies)
  77. Major mapping malfunction (5 replies)
  78. Looking for bruecken.wad (1 replies)
  79. Garand_map... need suggestions! (12 replies)
  80. Release: dod_saisie_b1 (35 replies)
  81. -Beta-Release-dod_crossfire_b2 (21 replies)
  82. Clickteam Installer and McAfee (2 replies)
  83. Env_Model <- I use quark (10 replies)
  84. This needs to stop. (49 replies)
  85. Pictures od DoD_Urban_b2 (13 replies)
  86. Roof or not to roof (7 replies)
  87. [WIP]DoD_RoadBlock (22 replies)
  88. dod_ramelle for 1.0/1.1? (8 replies)
  89. dod_siracusa full version release! (47 replies)
  90. Plz help...=/... cant get Hammer to compile (12 replies)
  91. WIP: DoD_Arch (31 replies)
  92. Congradulations Bleibringer!!! (39 replies)
  93. A map layout I made =D (2 replies)
  94. Mapping Resource Thread (1 replies)
  95. need ae_tnt.spr (2 replies)
  96. Instant Combat Scenario (38 replies)
  97. Missing Wad Files (1 replies)
  98. Compiling problem (3 replies)
  99. mapping experiment...help figure it out (19 replies)
  100. REQUEST: All Mappers Please (2 replies)
  101. Training maps? (6 replies)
  102. [WIP] dod_karl040 (27 replies)
  103. Need someone to help finish map (subterrainia) (2 replies)
  104. [M-Rel/edit] Arc_xer_snowtree 1,2 short (4 replies)
  105. steam wad file links (1 replies)
  106. WIP - dod_veteran (13 replies)
  107. AA Model? (10 replies)
  108. WIP: dod_garden (11 replies)
  109. face lighting up (2 replies)
  110. [REL] Siracusa Beta (clanmap) (32 replies)
  111. Could someone make a minimap for me and all... (3 replies)
  112. Idea for getting more map models out of the MSA guys (8 replies)
  113. Cdodl Mapping comp (7 replies)
  114. [WiP] DoD_Winter44 (38 replies)
  115. question (0 replies)
  116. [RELEASE] Mapmodel: Burned out civilian car. (33 replies)
  117. dod_theyard ... want the map (1 replies)
  118. valve hammer editor woes... (9 replies)
  119. Kills for TK using stripper2 (0 replies)
  120. New cvar for custom map downloads. (33 replies)
  121. the spade (0 replies)
  122. WAD Release: dod_northbound and co. (18 replies)
  123. stalingrad map? (11 replies)
  124. REL - DOD_Feud by GermanBrushworks (7 replies)
  125. anyone interested in ww2 sp mapping? (5 replies)
  126. League play para map? (18 replies)
  127. dod_yard - does anyone still have it? (2 replies)
  128. Rubble help (10 replies)
  129. D-Day (charlie) Idea (29 replies)
  130. north africa? (8 replies)
  131. Pacific Theater Map (18 replies)
  132. Realism/Realistic mapping (19 replies)
  133. [wrel] Sturmbot Crossroads (1 replies)
  134. Video info on mapping for HL2 (1 replies)
  135. dod_klown wip (12 replies)
  136. Compiling problems (2 replies)
  137. working 88..downed link, someone have it? (3 replies)
  138. Para/DoD Hedgerow...1.1x compatible version? (36 replies)
  139. Bastogne-map (5 replies)
  140. sturmbots for 1.1? (5 replies)
  141. Entity attributes on compiled maps (6 replies)
  142. Meh couple hours work. (31 replies)
  143. R_Speeds: Wpoly, Epoly, Tex Memory Disscussion (30 replies)
  144. the Castle Keep new idea for a map. (7 replies)
  145. Looking for dod_sultzville (1 replies)
  146. [Map Model] - German U-Boat (37 replies)
  147. Looking for dod_forestfront (2 replies)
  148. detail textures (52 replies)
  149. DSSG's new custom map server (7 replies)
  150. [WiP] dod_diversion (19 replies)
  151. Kill The Compiler plz LOL (3 replies)
  152. Adding Text in Maps (7 replies)
  153. Mortar Fields (0 replies)
  154. First Map Preview (13 replies)
  155. Hobofire and Hobofire2 (0 replies)
  156. [WIP] DoD_Cool(Project title) (10 replies)
  157. [REL] dod_bunker_b1 (17 replies)
  158. Tutorial? (5 replies)
  159. In need of some good DoD tutorials... (10 replies)
  160. Release: dod_points_b1 (8 replies)
  161. Fun Map (2 replies)
  162. Mapping Files (3 replies)
  163. [REL] dod_sanctuary (48 replies)
  164. how do i protect my spawn points? (27 replies)
  165. WIP: dod_points (6 replies)
  166. Detail Textures in the latest HL Update (9 replies)
  167. Weapon Limits (2 replies)
  168. compile error (Vol. 2), with errorlog and prntscrn's of the 'optoins' dialog. (10 replies)
  169. ==any good BRIT maps== (20 replies)
  170. dod_belfort progress (32 replies)
  171. Need model (10 replies)
  172. searching for map models (8 replies)
  173. Map I Started (10 replies)
  174. New Custom map server in time for Vday (0 replies)
  175. Compiling error :( (3 replies)
  176. What program do you use to make .exe's (5 replies)
  177. What do you think (1st map preview) (9 replies)
  178. DoD_bridge (7 replies)
  179. Ridiculous Mapping (15 replies)
  180. dod_sector4 (0 replies)
  181. [WIP] dod_melt (60 replies)
  182. [ReL] Terrain You Can Edit (4 replies)
  183. could this be a good idea for a map (11 replies)
  184. Trying to find a map-help (2 replies)
  185. RELEASE: Mapmodel - Dead Horse (Caution: contains images of blood and gore) (18 replies)
  186. How to map? (1 replies)
  187. wip: dod_powershift (33 replies)
  188. Question about map models and "damaged" submodel/animation. (3 replies)
  189. seems like a waste.... (8 replies)
  190. Release: DOD_KIRKENES (16 replies)
  191. Have any horrible map???? (8 replies)
  192. fgd mod: adding another custom sprite (3 replies)
  193. hulk bogan mini-map overview collection? (3 replies)
  194. Custom Mortar Problem (4 replies)
  195. Model problem (2 replies)
  196. Suggestion for dod_object (5 replies)
  197. Stone2 - Missing Textures (3 replies)
  198. An odd error (11 replies)
  199. 1DOD.com (3 replies)
  200. NEEDED FOR MAP!- AirPlane, Tank, Truck, Depot (9 replies)
  201. dod_feud playtest (14 replies)
  202. Anyone here can get dod_object's "Sprite to show above player" to work? (5 replies)
  203. [Help Needed] Decals must hit mod_brush! (12 replies)
  204. Looking for a waypoint for dod_escape (2 replies)
  205. Odd Question Please Help! (12 replies)
  206. Swedish DoD Communtiy makes map: (20 replies)
  207. High-Res Map Model reskins by HS The Whap (6 replies)
  208. Dod Mappacks (13 replies)
  209. Release: dod_tobruk (beta) (55 replies)
  210. hammer crashes (5 replies)
  211. Will this make a good map? (7 replies)
  212. Quick Crappy error (7 replies)
  213. map backgrounds ? (7 replies)
  214. Jeep and tank wanted! (3 replies)
  215. Model in a map (3 replies)
  216. dod hill 62 (20 replies)
  217. WIP: DoD_Density (35 replies)
  218. Need an airplane strafing run sound!! (17 replies)
  219. Update/Progress request.. (2 replies)
  220. Release: dod_cr44 (contest winner :) (35 replies)
  221. -Update- DoD_Push (4 replies)
  222. Hey (4 replies)
  223. "addon" to the dod_tobruk thread (6 replies)
  224. where can i get dod_saints3? (11 replies)
  225. Mapping Show (8 replies)
  226. Mappers, come say hello. Making database. (64 replies)
  227. DOD Map Analysis (0 replies)
  228. What's the avergae polycount of a level? (7 replies)
  229. DSSG openning its doors to hosting (0 replies)
  230. dod_eaglesnest (12 replies)
  231. Need map help/resources (7 replies)
  232. how to make textures ? (9 replies)
  233. dod_hill (13 replies)
  234. Before & After Screenshots (15 replies)
  235. dod_falaise update coming maybe...lol (29 replies)
  236. Mini Map? (5 replies)
  237. wad files????? (2 replies)
  238. dod_pyrmont: Preview Pictures (52 replies)
  239. What does it take for a custom map to be considered for an official stamp? (43 replies)
  240. Text msg on screen (6 replies)
  241. [REQ] Good Small to Medium Maps (6 replies)
  242. Few questions (0 replies)
  243. Initial spawn locations, possible? (2 replies)
  244. Release: DOD_Saints beta 1 public! (57 replies)
  245. Resource For Map Overviews (0 replies)
  246. RELEASE--DoD_Cabinfever--- (12 replies)
  247. para's (9 replies)
  248. Looking for wooden gibs model (3 replies)
  249. DoD_Escape running on WON (4 replies)
  250. dod_nordafrika - a few preview pictures (9 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.